Blog

  • A Former Anthropology Student From Los Angeles Might Be the George Lucas of AI

    This story comes from The Hollywood Reporter’s upcoming AI Issue, which publishes March 31. Check out further stories throughout the week, and the complete issue next week.

    On Instagram, the filmmaker known as Gossip Goblin posts bleak sci-fi epics set in strange worlds populated by mutated creatures and bunker societies. The images are accompanied by philosophical narrators contemplating reality. The short films look uncannily like fragments of big-budget genre cinema. But they weren’t shot on soundstages or rendered by a VFX studio: They were generated and assembled using artificial intelligence.

    At a moment when Hollywood and Silicon Valley are still arguing over what AI actually is — a cost-cutting tool, a visual gimmick or the foundation of an entirely new cinematic language — Gossip Goblin offers a more provocative possibility: that AI already has an emerging aesthetic, and that it belongs not to studios but to individuals willing to wrestle it into something personal. His films don’t reject the medium’s telltale strangeness — the dream logic, the synthetic textures, the sense of images half-remembered rather than fully observed — but lean into it, suggesting a form of storytelling that feels less like traditional filmmaking than like visualized thought.

    The man behind the account is Zack London, 35, a Los Angeles native who has so far kept a relatively low public profile even as his work has spread widely online. The name “Gossip Goblin, ” he suggests, began as a deliberately unserious alias — a kind of Internet pseudonym — but has since become a banner for a growing body of work that is anything but disposable. London studied sculpture and anthropology at Pitzer College before drifting into product design and virtual-reality work at tech companies like Oculus. Four years ago, he relocated to Stockholm after meeting his Swedish partner. While experimenting with early image-generation software after work, he stumbled onto a new way of visualizing the stories he’d long been writing.

    Since then, Gossip Goblin has quietly amassed more than 1 million followers on Instagram and millions more views across platforms. London recently quit his tech job, raised a small round of funding and launched a studio to produce longer AI-driven films with a small international team. His first major effort, a 20-minute short titled The Patchwright — set in a grungy, Blade Runner-esque world populated by flesh-and-metal hybrid characters and featuring a full cast of voice actors, a foley artist and an original score — is set to be released in the coming weeks after roughly five months of production.

    The approach puts him in a curious position within the fast-moving AI landscape. While social media is flooded with one-click AI videos (often dismissed as “slop”) London insists his projects still involve many of the same steps as traditional filmmaking: scripts, shot lists, voice actors, foley artists and extensive editing.

    Whether that process represents the future of independent filmmaking or simply a transitional curiosity remains an open question. But Hollywood is already paying attention. London says he has fielded calls from studios, actors and directors curious about what AI storytelling might become.

    The Hollywood Reporter spoke with London about how his films are made, why most AI content fails to stand out and whether a legitimate blockbuster could someday emerge from this new medium.

    You’re from Los Angeles originally. How did you end up doing this from Stockholm?

    I grew up in the Valley and studied sculpture and anthropology at Pitzer College — two very lucrative disciplines. I thought maybe I’d go to law school after, but I ended up doing a Fulbright in Malaysia and spent almost two years traveling around Southeast Asia. After that I moved to the Bay Area and started working in tech as a product designer at startups and eventually at Facebook on Oculus doing virtual reality work. I moved to Sweden about four years ago after meeting a Swedish girl — it was either she moved to the States or I moved here, so here I am. Filmmaking was never really part of the plan. I’ve always illustrated and written stories, even self-publishing some small books of travel writing and short fiction, but it never occurred to me that making films was something available to me. AI kind of changed that.

    How did you first start experimenting with AI tools?

    About three and a half years ago I was messing around with early image-generation tools with a coworker after work. We were trying to use them for a design project and the results were terrible — totally unusable for corporate work — but the technology itself was fascinating. Before video generation existed I started doing a tongue-in-cheek travel writing series about a fictional country called Urumquan, written in the style of 1980s National Geographic. I created an entire fake ethnography of this imaginary Soviet satellite state and used Midjourney to generate images that looked semi-documentary but surreal. It unexpectedly took off online and got me excited about storytelling again. When the video tools started appearing, I realized moving pictures meant you could actually build narrative worlds — even though early on the technology was so limited that the storytelling had to adapt to what the AI could realistically produce.

    Your work looks far more polished than most AI videos online. How are these films actually made?

    The biggest misconception is that someone types “sci-fi film” into a prompt and a movie pops out the other side. Maybe we’ll get there eventually, but that’s not where the technology is today. Our process starts with a script, and then we break that script into something like a traditional shot list — every scene, every angle, every environment. After that we start exploring the visual world: what the characters look like, what the creatures look like, what kind of lighting and architecture this world has. Once we define that aesthetic, we generate and refine hundreds or thousands of images and video clips that fit the story, and then everything gets assembled and edited in DaVinci Resolve like a normal film. We also work with voice actors and even a foley artist to create sound effects, so there’s still a lot of traditional filmmaking craft involved.

    What AI tools are you using to generate the imagery?

    Quite a lot of them — somewhere between 15 and 25 tools across the entire pipeline. There isn’t one magic generator that does everything. Some tools are better for creating initial images, others are better at replicating characters consistently across different scenes, and others are better for motion or animation. Midjourney is still a favorite for generating images, but we also use other models that are better at reproducing a specific character from multiple angles or lighting conditions. Consistency is one of the hardest problems in AI filmmaking — if a character changes appearance from shot to shot, the illusion falls apart — so a lot of the work is figuring out how to control the outputs across different tools.

    One thing I noticed watching your short film is that it relies heavily on narration rather than dialogue. Was that intentional?

    Mostly that was a technical limitation. When we made that film, the tools simply weren’t good enough to produce convincing dialogue scenes with synchronized speech and performances. If we tried to do it, it would have felt awkward or artificial, so we leaned into narration and atmosphere instead. The next project we’re working on is around 25 minutes long and much more dialogue-driven because the technology has improved significantly since then. The tools are evolving so quickly that what felt impossible a year ago now feels achievable.

    Are the voices in your films AI-generated?

    No, they’re all human voice actors. We work with a couple of performers — one used to be an opera singer who’s now a DJ in San Francisco, and another is a jazz singer in the UK. Synthetic voices have become incredibly convincing, but real performers still bring something that’s hard to replicate. Eventually motion-capture performance will probably become a bigger part of this workflow too, where you record an actor’s performance and translate it onto an AI-generated character, but that part of the technology is still pretty early.

    You’ve built a following of more than a million people online. Why do you think your work stands out from other AI content?

    Honestly, because most AI content is what people call “slop.” The technology has a kind of default visual style, and if you just press the button and accept whatever it generates you end up with generic sci-fi imagery that looks like everything else. It actually takes a lot of work to push the AI away from that baseline and impose a specific creative vision. The other difference is storytelling. A lot of creators focus purely on visuals — impressive images with no narrative behind them. I’m much more interested in building a mythology, with recurring characters and stories that exist within a larger world.

    You recently quit your job and started a studio around this work. What’s the goal?

    The goal is to build out a larger universe of stories — not mass-manufactured content, but thoughtful science fiction created with a small team. What’s exciting about AI is that it might allow people to create ambitious genre storytelling without needing hundreds of millions of dollars. Historically, if you wanted to make large-scale science fiction you needed a massive studio production. Now a handful of people might be able to create something visually comparable with far fewer resources.

    Have Hollywood studios started reaching out to you?

    Yes, I’ve spoken with most of the studios and streamers at this point, as well as some actors and directors whose work I really admire. A lot of those conversations are simply curiosity — people trying to understand what the future of filmmaking might look like. Some actors ask questions about whether they should license their voices or likenesses for AI use. I don’t think anyone really knows the answers yet, but there’s definitely a lot of interest.

    Do you ultimately want to partner with Hollywood or build this independently?

    Our goal is to retain as much ownership of the intellectual property as possible. In a future where AI allows anyone to generate huge amounts of content, there will be an overwhelming amount of noise online. The things that will actually hold value are recognizable characters and worlds that audiences connect with. If we can build a small set of stories and IP that people genuinely care about, that’s where the long-term value lies.

    Do you think a true AI-generated blockbuster is coming?

    Probably. The technology is improving so quickly that it feels inevitable. But I’m less interested in being the first person to prove it can happen. There are already well-funded companies trying to win that race. What matters to me is doing it well and focusing on storytelling rather than simply demonstrating the technology. At the end of the day, audiences don’t care about the tool — they care about whether the story is compelling.

    I do feel like someone is going to be the George Lucas of this, and wouldn’t that be interesting if it was you?

    That’s what we’re telling investors, but I don’t want to jinx it. That is essentially the elevator pitch: “We can tell a totally vast and unfiltered sci-fi epic spanning all of these different worlds and ideas and storylines, and we can do it fairly reliably with a fairly small team.” Plus it’s not a huge risk to take this on. It’s not like we’re asking for the world to do this.

  • “IMDb for Creators” Platform in the Works for Stars, Crew of Digital Projects (Exclusive)

    “IMDb for Creators” Platform in the Works for Stars, Crew of Digital Projects (Exclusive)

    When a digital creator wants to showcase their body of work to potential collaborators or clients, they can post some previous work to their Instagram or LinkedIn, maybe dig out a few old contracts from a drawer. But with the scale and diversity of output that successful creators produce, from quick sketches to full-scale brand campaigns, it’s an unwieldy and imperfect approach.

    A new initiative from the Creators Guild of America is aiming to solve that issue. On Tuesday, the industry nonprofit (led by former Producers Guild of America arbitrations administrator Daniel Abas) launched an open beta version of Mosaic, a “first of its kind” credentialing platform tailored to the vast workflows endemic to creators and their behind-the-scenes creatives.

    Branded as the “IMDb for creators,” Mosaic offers creator economy workers a digital resumé to help them showcase their work history to collaborators, brands and audiences. A few thousand beta testers have already signed on to Mosaic prior to Tuesday’s launch.

    “Without a infrastructure for credit, it’s difficult to know and provide recognition for what creators are doing. Mosaic is exactly that. It is infrastructure to demonstrate and provide recognition for work,” Abas told The Hollywood Reporter. “Creative work is very granular. It’s project by project, hence the name of Mosaic. When you put this work together, you can see someone’s complete creative arc.”

    All credits that are submitted to Mosaic will be verified by third parties with knowledge of the jobs, according to the CGA. They will also be judged according to the CGA’s “professional eligibility standards” (for instance, for an individual influencer to receive a CGA credit, they need to have been paid by a brand, agency, platform or have a paid subscriber base of 10 or more people).

    An image showcasing the credits feature of Mosaic.

    Courtesy of the Creators Guild of America

    Mosaic will also give each participant a unique Creator ID that they can use across different social media platforms. Comparing it to a driver’s license number, Abas says the number will help give creators more independence from particular handle names, will help differentiate creators with the same names and will offer safeguards against fraudulent promotions or fake videos.

    In a statement, lifestyle creator Yanina Oyarzo emphasized that the Creator ID component of the platform could protect influencers like herself from being associated with fake promotions. Oyarzo discovered last year that her likeness was being used to promote products without her knowledge or consent. “I’m excited for Mosaic, because we need the protection it will bring to today’s creators,” she said. “We have it for writers, actors, and other forms of creatives in the entertainment industry. It’s about time we are able to be protected and work alongside AI with the right contracts and safeguards.”

    While the idea for the platform pre-dated recent developments in the world of generative AI, the rise of synthetic creators and deepfake videos has accelerated the CGA’s work on Mosaic, said Abas: ”The truth is important in the world that we are entering. What is real? What is not real?”

    The platform is free and open to any creator and creative that works in the creator economy, not just members of the CGA, though only members of the organization can be verified on the platform as human creators.

    “I’m excited about Mosaic because when we watch creators, we usually only see the person in front of the camera,” said content creator and CGA board member Justine Ezarik (whose handle is @iJustine) in a statement. “We don’t always see the writers, producers, editors, and videographers behind the scenes who help bring that content to life. So having this new platform that properly credits the entire team feels like a missing piece of the creator puzzle.”

    An image showcasing the Creator ID feature of the Creators Guild of America’s Mosaic platform.

    Courtesy of the Creators Guild of America

  • Starting 5: Thunder, Spurs keep rolling; Looking ahead to Tuesday’s matchups

    A dozen straight wins for OKC, and JDub back getting buckets.

    Six in a row for San Antonio … and Wemby doing what?!

    Jalen Williams, Victor Wembanyama


    5 STORIES IN TODAY’S EDITION 🏀

    West Streaks: OKC rumbles in JDub’s return, Wemby wows, Pistons clip Lakers in crunch time

    Big Buckets: Bulls overcome KD & Sengun, Siakam halts Pacers’ skid, Hawks & Raptors erupt

    Roundup: Warriors edge Mavs in OT, Clippers & Blazers win amid wild West race

    Coast 2 Coast Tuesday: Magic & Cavs meet again, Jokić’s Nuggets face DBook’s Suns

    Power Rankings Spotlight: Streaking Knicks climb Schuhmann’s latest list, host Pels tonight


    BUT FIRST … ⏰

    Scores & Schedule

    NBC’s Coast 2 Coast Tuesday headlines tonight’s four-game slate, as the Cavs host the Magic (8 ET | Tap to Watch), before the Nuggets visit the Suns (8 PT | Tap to Watch).


    1. WEST STREAKS: THUNDER & SPURS STAY SIZZLING, PISTONS COOL LAKERS

    Shai Gilgeous-Alexander

    The West’s top three teams – the Thunder, Spurs and Lakers – all entered Monday night riding 5+ game win streaks.

    Two kept rolling. The other fell just short, at the hands of the East’s No. 1 team.

    Thunder 123, 76ers 103: In his first game since Feb. 11, Jalen Williams picked up right where he left off with 18 points, 4 rebounds and 6 assists.

    Shai Gilgeous-Alexander added 22/5/5 without playing the 4th, as OKC rolled to its 12th win in a row, despite VJ Edgecombe’s eruption (35 pts, 7 3s, 6 reb). | Recap

    Jalen Williams

    • Strikes Twice: There have been three 12+ game win streaks this season … and OKC owns two of them
    • Big Clamps: Amid the current 12-0 run, the Thunder have held their opponents to 104.8 ppg, and have now tallied three straight 20+ point victories
    • Big Dubs: It’s their 22nd 20+ point win this season, tying last season’s mark for the most in franchise history
    • And Now, JDub Is Back: “Dub looked great,” said OKC coach Mark Daigneault. “Great force … he didn’t miss a beat.”
    • McCain Rain: Jared McCain sparked OKC with two early triples, finishing with 13 points in his first game back in Philly since being traded

    Victor Wembanyama

    Make that six straight for San Antonio – and another otherworldly show from Victor Wembanyama.

    Spurs 136, Heat 111: Wemby did it all (26 pts, 14 reb, 4 ast, 5 blk), throwing oops, finishing oops, swatting reverses and slinging dimes – in reverse – to power the Spurs past the Heat, as San Antonio remains three games back of OKC for 1st in the West. | Recap

    • Another World: It’s Wemby’s 10th game with 25+ points and 5+ blocks this season. The rest of the NBA has 10 combined
    • Backcourt Boost: Rookie Dylan Harper (7 reb, 6 ast, 2 blk) and Keldon Johnson (5 reb, 6 ast) each scored 21, while Stephon Castle also stuffed the stat sheet (19 pts, 7 reb, 6 ast)
    • Spurs Ball: San Antonio is an NBA-best 22-2 since Feb. 1, leading the league in OffRtg and assists (30.0) in that span, with seven players posting 10+ ppg and none averaging more than 9 FGA
    • “It’s unselfishness,” said Wemby postgame. “We get along super well on and off the court, and we see the results.”

    Paul Reed, Daniss Jenkins

    As the Spurs and Thunder kept winning, the 3rd-place Lakers looked to extend their nine-game heater with another clutch dub.

    But Daniss Jenkins and Detroit had other plans.

    Pistons 113, Lakers 110: With Cade Cunningham out (lung), Jenkins poured in a career-high 30 points, capped by a go-ahead stepback with 25 ticks left and a pair of free throws to follow.

    Then, with nine seconds to play, Detroit’s defense forced Luka Dončić (32 pts, 7 reb, 6 ast) into a turnaround heave that fell short at the buzzer, sealing a gutsy win. | Recap

    • “My team needs me,” said Jenkins, who scored 10 in the 4th. “We got something special brewing .. This is a brotherhood. This is a family.”
    • Winning DNA: Jalen Duren added a double-double (20 pts, 11 reb), while Detroit held Los Angeles to 23 points in the 4th, handing the Lakers just their seventh clutch loss this season (NBA-best 22-7 record)
    • Luka’s Tear: Dončić became just the fifth Laker to record 10 straight 30-pieces, joining Kobe Bryant, Shaquille O’Neal, Jerry West and Elgin Baylor

    2. BIG BUCKETS: BULLS & PACERS WIN LATE, HAWKS & RAPTORS TURN UP

    Matas Buzelis

    More superstars went off Monday, but not all of them walked away with the win.

    Bulls 132, Rockets 124: Kevin Durant (40 pts, 7 reb, 5 ast) and Alperen Sengun (33 pts, 13 reb, 10 ast, 1 poster) were masterful, but the Bulls’ balance was too much, as Collin Sexton (25 pts) and Matas Buzelis (23 pts, 5 3s) led seven double-digit scorers to edge Houston. | Recap

    • Buzelis Seals It: After trailing by 22, KD scored 15 in the 4th to get Houston within 3 in the final minute, but Buzelis dropped in a dagger layup with 10 ticks left to ice it ⬆️

    Pascal Siakam

    Pacers 128, Magic 126: Paolo Banchero dropped 39 points and 6 dimes for Orlando, but Indy got the win behind Pascal Siakam (37 pts, 6 reb), who blocked Banchero’s attempted layup in the final seconds to end the Pacers’ franchise-record 16-game skid. | Recap

    Hawks 146, Grizzlies 107: Atlanta tied its franchise record for 3s in a game with 25, as Nickeil Alexander-Walker (26 pts, 6 ast, 4 3s) and Jonathan Kuminga (16 pts, 4 3s) led a shooting barrage to outpace GG Jackson (26 pts) and Memphis. | Recap

    • Scoring, Flying: Atlanta shot 46.3% from deep (25-of-54), improving to 13-1 in its last 14 – its best 14-game stretch in 11 years

    Nickeil Alexander-Walker, Scottie Barnes

    Sitting right above Atlanta for 5th in the East is Toronto, which maintained its edge via tiebreaker thanks to its own outburst.

    Raptors 143, Jazz 127: At 19 years old, Ace Bailey (37 pts, 7 3s, 6 reb) became the youngest Jazz player to score 35+ points in a game, but Utah couldn’t contain the Raps.

    RJ Barrett (27 pts, 6 ast) led four 20-point scorers, Scottie Barnes posted a near triple-double (20 pts, 7 reb, 10 ast) and Jamal Shead (7 pts) dished out 14 dimes as Toronto earned a near wire-to-wire win. | Recap

    • Roaring Scoring: The Raptors entered the New Year with two 140+ point games in franchise history. They now have four (145 pts on Jan. 20)

    3. ROUNDUP: BIG WINS IN WEST PLAY-IN RACE

    Kristaps Porziņģis

    Seed Nos. 8-10 in the West – the Clippers, Blazers and Warriors – entered Monday separated by just two games.

    All three picked up key dubs.

    Warriors 137, Mavericks 131 (OT): Cooper Flagg led the Mavs with 32 points and 9 dimes, while Klay Thompson drilled five 3s en route to 15 points against his former team.

    But the Dubs were too strong top to bottom, as Moses Moody (23 pts) and Kristaps Porziņģis (22 pts, 7 reb, 5 ast) led eight scorers in double figures, while Golden State outscored Dallas 11-5 in OT to secure the win. | Recap

    • Moody Injured: Moody was stretchered off late in overtime after suffering a non-contact knee injury
    • Bench Boost: The Warriors’ reserves scored 61 points, halting a three-game slide as Golden State sits 10th in the West
    • Record Rook: Flagg is the fourth rookie in the last 50 years to tally 1,200+ pts, 350+ reb and 250+ ast in his first 60 career games
    • His Company? Luka Dončić, Michael Jordan and Larry Bird

    Kawhi Leonard, Toumani Camara

    Clippers 129, Bucks 96: Kawhi Leonard was cooking (28 pts, 5 reb, 3 stl), while Brook Lopez (5 3s) and Kobe Sanders (8-10 FG) added 19 points apiece as the Clippers ran past the Bucks for a second straight dub. | Recap

    Blazers 134, Nets 99: Toumani Camara notched a career-high in points (35) and 3s (9), shooting 10-of-12 from the field to power Portland past Brooklyn. The Blazers remain a half-game back of the Clips for 8th in the West. | Recap


    4. COAST 2 COAST TUESDAY: MAGIC-CAVS ROUND 4, NUGGETS AT SUNS

    Paolo Banchero, James Harden

    These teams know each other well.

    In two months, Cleveland and Orlando have met three times. They’ve both had their own successes during that span.

    Time for the fourth and final round.

    Tonight (8 ET, NBC), the Magic visit the Cavaliers, looking to tie their season series. Orlando sits in 8th place, only two games behind 5th, while Cleveland has a 4-game cushion for 4th.

    • Rewind: It was Paolo Banchero, Desmond Bane and Co. who took the last meeting, 128-122, on March 11 by coming up clutch in a wild 4th quarter
    • Cavs Fight: Down 8 with 1:09 left, James Harden and Donovan Mitchell ignited a late charge, nailing back-to-back 3s to cut Cleveland’s deficit to two
    • Magic Response: Bane, though, didn’t blink, drilling a dagger 3 with 18 seconds left to ice it, finishing with 35 points and a key Orlando win

    The photo finish spoke to both teams’ strengths.

    While the Magic’s 23 clutch wins are the 3rd-most in the NBA, Mitchell has thrived in big moments, clicking with his new co-star.

    • Hocus Pocus: Mitchell is averaging 35.3 ppg against Orlando in 2025-26, and leads the NBA in 4Q scoring (477 pts) while shooting 39.3% from 3
    • Beard Boost: When Harden joins him in the lineup, the Cavs are 10-4. Tonight, the team seeks a fourth straight win, sitting just 2.5 games back of the 3rd-place Knicks

    Nikola Jokić, Collin Gillespie, Peyton Watson, Devin Booker

    It’s not just the East where the Playoff race is a neck-and-neck contest.

    The West is also jam-packed.

    The Nuggets are one such team fighting forward, now in 4th after Houston’s loss to Chicago on Monday. Tonight (8 PT, NBC), Denver visits Phoenix in hopes of gaining more ground.

    • Big Boost: To pair with Nikola Jokić’s 28 triple-doubles and Jamal Murray’s 25.1 ppg, Denver got Peyton Watson back Sunday from injury
    • X-Factor: Entering 2025-26, Watson had three career 20-pieces. This season, he has 15
    • Watson’s Impact: The third-year guard is averaging a career-high 14.9 ppg, and Denver is 32-18 this season with him in the lineup
    • Back On Track: After ending their 5-game skid on Sunday, the Suns seek a second straight win behind Devin Booker and Jalen Green
    • Winning Duo: Booker (28.5) and Green (22.3) are combining for 50.8 ppg in March. When they each score 20+, Phoenix is 6-0

    5. POWER RANKINGS SPOTLIGHT: KNICKS CLIMB, HOST PELS TONIGHT

    Josh Hart, Dejounte Murray

    Six straight wins for the Knicks have them just a half-game back of Boston for 2nd in the East – and climbing in John Schuhmann’s Power Rankings.

    New York’s recent surge has it up to No. 4 in Schuhmann’s latest rankings, behind only the Thunder (1), Spurs (2) and Pistons (3).

    Fueling the rise? Rare balance and a spark plug who’s added a new dimension to New York’s offense, writes Schuhmann:

    The Knicks are now one of three teams – the Celtics and Spurs are the others – that rank in the top five on both ends of the floor. 

    Two seasons ago (7th and 9th) was the only time in the previous 29 seasons of play-by-play data that the Knicks ranked in the top 10 on both ends of the floor.

    Josh Hart is now shooting 40.4% from 3-point range, up from 32.2% over the last two seasons. And if that carries over to the Playoffs, it makes the Knicks much tougher to defend. | Read More

    Tonight on League Pass (7:30 ET), the Knicks seek their 7th straight win, hosting the Pelicans as they look to match Boston for 2nd in the East.

    The Hornets – who made the biggest leap of any team in this week’s Power Rankings, jumping from No. 16 to 11 – open tonight’s League Pass slate as they host the Kings (7 ET).

    Want to share Starting 5 with a friend? Send them this link.

    Shape the Starting 5.  Email us here.

    Don’t have the NBA App? Download it here.

  • Chappell Roan Says Miley Cyrus “Walked So I Could Run” During ‘Hannah Montana’ Anniversary Special: “The World Really Took It Out on You”

    Chappell Roan Says Miley Cyrus “Walked So I Could Run” During ‘Hannah Montana’ Anniversary Special: “The World Really Took It Out on You”

    Hannah Montana is turning 20, and Miley Cyrus is celebrating with an hour-long special — with the help of some of her fellow pop stars.

    The Hannah Montana 20th Anniversary Special sees Cyrus return to the set of the Disney Channel show that launched her career, reflecting on her wigs, her closet and her early days in Hollywood alongside her mom Tish and dad Billy Ray.

    Selena Gomez, who played Hannah Montana’s enemy Mikayla in the series, also stopped by in the special to reminisce. “When I watch it back, I’m like ‘we were vicious,’” Cyrus said, with the two characters throwing insults at each other constantly.

    “It’s pretty mean! I don’t think they’d get away with saying half of that now,” Gomez said. “I was so mean, I’m sorry!” Cyrus teased back that “we can make amends now.”

    Adding to the star power, Chappell Roan, who grew up watching Hanna Montana, makes a surprise appearance as well, telling Cyrus that “you literally walked so I could run.” Chappell pointed to her own moments confronting photographers on the carpet and how Cyrus paved the way for her.

    “I was gagged for that,” Cyrus said, to which Roan replied, “But that’s because you took a lot of the heat for that in 2012, 2013.”

    “I don’t have to deal with that as much because the world really took it out on you,” Roan said, harkening back to the response to Cyrus’ album Bangerz and her infamous VMAs performance with Robin Thicke.

    “To see you be the artist you are, to be able to do this, just shows like your heart and your appreciation for your younger self and what got you here,” Roan continued.

    As Cyrus said: “That’s really what this whole moment, this whole celebration, is about — loving on our younger selves, knowing that my younger me worked so hard so I could have the life that I have now.”

    In another moment in the special, Cyrus — who at points throughout is interviewed by Call Her Daddy‘s Alex Cooper — touches on Taylor Swift’s appearance in 2009’s Hannah Montana: The Movie.

    Teasing “get the tea kettle,” Cyrus reflected how “this was kind of the beginning of her career and they were looking for someone who would authentically, no shade, I guess, be performing in a barn. We both performed in the barn and so she came and did the performance.” Swift also wrote the movie’s finale song “You’ll Always Find Your Way Back Home,” to which Cyrus declared: “She ate with that one.”

    Cyrus takes the stage for several songs during the special as well, doing modern renditions of “Best of Both Worlds,” “This is the Life” and “The Climb.” She closes with a new song dedicated to her time on the show, telling the audience directly to camera that “it’s been an honor to celebrate 20 years with Hannah Montana, and I’ve looked back at every memory with a heart full of love. Hannah, she gave me my start, but my fans gave me this life.”

    The Hannah Montana 20th Anniversary Special is now streaming on Disney+ and Hulu.

  • Tiger Woods eyes Masters return with competitive golf outing at TGL

    Tiger Woods eyes Masters return with competitive golf outing at TGL

    The oft-injured 15-time major winner is hoping to use the tournament as a test run before the Masters next month.

    Tiger Woods will return to competitive ‌golf, minus most of the walking, when he tees it up for Jupiter Links ⁠Golf Club on ⁠the last night of the Tomorrow’s Golf League (TGL) finals on Tuesday in Palm Beach Gardens, Florida.

    Sahith Theegala birdied the final hole, giving Los Angeles Golf Club two points ⁠and a 6-5 comeback win over Jupiter Links Golf Club in the first match of the title series on Monday.

    Recommended Stories

    list of 2 itemsend of list

    The best-of-three set concludes on Tuesday night with the second match and, ⁠if necessary, the decisive match.

    Woods has been serving as an adviser and unofficial cheerleader for his TGL team while working his way back from lumbar disc replacement surgery in October and a left Achilles tendon rupture that occurred last spring.

    The back operation was the seventh Woods, 50, has ‌undergone.

    The last time Woods participated in a full-fledged golf event was when he missed the cut at the 2024 Open Championship at Royal Troon in Scotland.

    Asked last week about playing at the Masters next month, Woods said, “I said I’ve been working on it. Sometimes I have good days, sometimes I have bad days. Disc replacement is not a lot of fun.

    “… So as I said, I’ve had a lot of ⁠procedures prior to that, so the body doesn’t quite heal like ⁠it was when I was 24. Doesn’t quite bounce back. So I have good days when I can pretty much do anything, and other days where it’s hard, to just, to move around.”

    On Monday, Jupiter’s team of ⁠Max Homa, Tom Kim and Kevin Kisner led 3-2 after nine holes of triples play against the Los Angeles team of Justin Rose, ⁠Tommy Fleetwood and Theegala.

    In singles, Rose beat Homa, and then ⁠Fleetwood topped Kim to put LA up 4-3. Theegala topped Kisner, and then Rose defeated Homa as Jupiter went back in front 5-4.

    After Fleetwood and Kim halved their hole, it came down to Theegala vs Kisner. With the hammer ‌thrown, doubling the value of the hole, Theegala reached the green in two on the par-5 15th hole, and he got the birdie. Kisner’s chip-in attempt from off the green would ‌have ‌halved the hole and given Jupiter the victory if it had gone in, but it came up short.

    In the inaugural TGL finals last year, the Atlanta Drive GC swept New York Golf Club 2-0.

    Tiger Woods practicing
    Woods has battled frequent injury in recent years, hampering his efforts to compete regularly on the PGA Tour [File: Matt Slocum/AP Photo]
  • Where do reported US-Iran ‘negotiations’ leave Israel?

    Where do reported US-Iran ‘negotiations’ leave Israel?

    Israeli analysts describe confusion after US President Trump unexpectedly shifts from threatened strikes on Iran to talks.

    Israeli analysts have described a sense of disappointment and confusion in the country after United States President Donald Trump’s claim that negotiations with Iran to wind down the war would continue.

    Trump’s comments come despite his threats to launch a wave of strikes against Iran’s energy infrastructure, and denials from Iran that any negotiations are taking place.

    Recommended Stories

    list of 4 itemsend of list

    Throughout the war, Israeli leaders have framed themselves as being at the forefront of the fight against Iran, with Prime Minister Benjamin Netanyahu frequently boasting of having convinced the US to join what he has repeatedly framed as an existential threat posed to Israel by Iran.

    In a video statement released on Monday after Trump’s comments, Netanyahu said that the US president believed that it was possible to leverage “the mighty achievements obtained by [the Israeli military] and the US military to realise the goals of the war in an agreement … that will safeguard our vital interests”.

    “In parallel, we continue to attack, both in Iran and Lebanon,” the prime minister added. “We are methodically dismantling the missile programme and the nuclear programme, and continue to hit Hezbollah hard.”

    Despite that framing, many in Israel are acutely aware that the war was presented to the Israeli people at the outset as one that would likely overthrow the Iranian government and end the threat from the country. With the Islamic Republic still standing and deadly Iranian attacks hitting Israel in the last few days, talk of a negotiated end to the conflict is unsettling to many.

    Former Israeli ambassador Alon Pinkas told Al Jazeera that, if Trump has pushed for negotiations over Netanyahu’s objections, it may be a sign that the US president is aware that “Netanyahu may have duped [Trump] on how quick and resounding a victory would be, and how viable regime change is”.

    Political scientist Ori Goldberg said that Israel did not appear to have been consulted about negotiations beforehand, a stark rejection of Netanyahu’s efforts in convincing the US to entrench itself further in the war.

    “Is it a defeat for Netanyahu? Hell, yes!” he told Al Jazeera from outside Tel Aviv. “It’s Trump essentially ditching Israel. For now, at least, we’ll still be able to destroy Lebanon and starve Gaza, but any idea that we’re a serious player that the US or any state would want to talk with has gone. Nobody wants to talk to us.”

    Objectives achieved?

    Netanyahu and his allies on Israel’s far right have placed great store in the support of the US president, whose 2024 US presidential election victory was celebrated by the Israeli prime minister and framed as marking a new period of closer Israel-US partnership.

    However, Trump’s unpredictable behaviour, as well as the huge power imbalance between the two countries, has led to various periods of concern, such as when the US imposed a ceasefire on Israel in Gaza in late 2025, as well as ordering the cessation of its previous attacks on Iran in June 2025.

    But given the outsized role of the US in Israeli politics, some analysts have suggested that even if it is true that Israel has been sidelined in any current negotiations, that does not negate the gains it has achieved in its fight against Iran.

    “I don’t think there was any expectation that Israel would be involved in diplomatic efforts to end the war. Israel is no longer a country that does diplomacy,” Israeli political analyst Nimrod Flashenberg said from Berlin. “[But] I’m doubtful that Netanyahu was ever serious about regime change. If he was, he wouldn’t have sabotaged or even killed so many people inside the regime that could have brought that about.”

    “If you assume, instead, that this was about downgrading Iran’s military capabilities, then he’s done that, and he’s done it in such a way that’s going to ensure the US’s long-term commitment to making sure it remains downgraded.”

  • Fake Influencers to Compete for Real Money in ‘AI Personality of the Year’ Challenge

    Fake Influencers to Compete for Real Money in ‘AI Personality of the Year’ Challenge

    In brief

    • A $90K global contest is rewarding AI influencers.
    • Human judges behind top virtual stars are now part of the evaluation panel.
    • An exploding $46B virtual influencer market fuels high-stakes talent hunt

    OpenArt and Fanvue want to find the world’s best AI personality, and they’re putting $90,000 on the table to do it.

    The AI Personality of the Year 2026 is a four-week global challenge, open now through April 19, where creators design and launch original AI influencers competing across five tracks: Entertainer, Lifestyle Influencer, Comedian, Fitness, and Anime/Cartoon/Fantasy.

    Weekly winners pocket $200 cash and a platform shoutout, but there’s a much bigger prize waiting for the ultimate victor. The grand prize winner takes home $6,000 in cash plus $2,000 in paid promotion, priority placement on Fanvue, and enrollment in both organizers’ affiliate programs.

    Track finalists take home prizes too, ranging from $5,000 cash and $1,000 in promotional exposure for the winner down to $1,000 in cash for the third-place finalist in each category. Fan-voted prizes—Most Viral Video and Audience Choice—add $1,000 each to the pool. Add it all up and the total stretches past $90,000.

    To enter, you must build your character on OpenArt, launch a public TikTok or Instagram account for it, post at least four times during the challenge window, and tag @OpenArt_AI, @Fanvue, and #AIPersonality2026. That’s simple enough on paper, but likely competitive in practice, given that ElevenLabs is the founding sponsor and the ambassador lineup includes some of the most-followed AI personalities on the internet right now.

    The judging panel is 100% human—which is refreshing, for a change. When Miss AI ran its beauty pageant in 2024, two of its four judges were AI-generated influencers themselves. Here, the 11-member panel includes a 13-time Emmy-winning comedy writer, a PR industry co-founder, and a marketing agency executive.

    But “all human” doesn’t mean these judges are just spectators to this world. Several of them built the virtual personalities that people are already following. Diana Núñez Morales, the architect behind Aitana—the Barcelona-based AI model who earns up to €10,000 a month in brand deals and was itself a judge in the Miss AI 2024 pagant—is on the panel.

    So is Cameron Wilson, creator of Shudu, widely recognized as the world’s first digital supermodel; and Christopher “Topher” Townsend, who built Solomon Ray. The people scoring your entry created some of the most successful AI personalities in existence. They’ll know exactly what they’re looking at.

    The virtual influencer market was valued at roughly $6 billion in 2024 and is projected to hit nearly $46 billion by 2030. As Decrypt reported, AI companions and personas have grown so convincing that telling them apart from real humans “often feels impossible”—and that was over a year ago. They’ve only gotten more realistic since then. Today, there are countless Instagram accounts dedicated to expose influencers that go viral without disclosing their AI nature.

    OpenArt’s suite covers character creation, image generation, video, and ElevenLabs-powered audio, all in one place. Tutorials on how to build and monetize AI influencers are flooding YouTube, TikTok, and creator newsletters.

    Judging criteria for the competition covers quality, inspiration, brand appeal, and social clout through a points-based system. It’s not just about how photorealistic your character looks—it’s about whether the audience actually shows up.

    The challenge kicked off Monday, with final winners announced in May. The virtual influencer economy now has an official talent search. The next Aitana might already be queuing up their first post.

    Daily Debrief Newsletter

    Start every day with the top news stories right now, plus original features, a podcast, videos and more.

  • ‘Dhurandhar’ Headlines Record $2.18 Billion 2025 for Indian Film as Overall Media and Entertainment Sector Reaches $29.6 Billion

    ‘Dhurandhar’ Headlines Record $2.18 Billion 2025 for Indian Film as Overall Media and Entertainment Sector Reaches $29.6 Billion

    With “Dhurandhar” shattering records and 37 films crossing the INR1 billion ($10.7 million) box office threshold, India’s filmed entertainment segment posted its best-ever year in 2025, reaching INR205 billion ($2.18 billion) – part of a broader surge that lifted the country’s total media and entertainment sector 9% year-on-year to INR2.78 trillion ($29.63 billion), according to the FICCI-EY report “Stories, Scale and Impact: Unlocking India’s Media and Entertainment Economy,” released Tuesday in Mumbai at the FICCI Frames conference.

    The sector’s growth outpaced India’s per-capita GDP expansion of 7.7%, with digital media, advertising and live experiences the primary engines, even as select segments faced regulatory and cost pressures.

    Digital media emerged as the single largest segment of the industry, crossing $10.66 billion for the first time. India’s streaming market crossed $2.9 billion in 2025, with regional languages’ share of consumption rising from 27% in 2020 to 56% in 2025. Regional cinema now contributes over 65% of all films produced in the country. Total advertising revenues grew 13.5% to $15.98 billion, equivalent to 0.41% of India’s GDP. The sector is projected to reach $35.17 billion by 2028, growing at a compound annual rate of over 7%, with new media expected to constitute 53% of total revenues by that point.

    The M&E sector contributes around 0.8% of India’s GDP and provides direct employment to approximately 2.75 million people, with indirect employment extending to over 10 million. India produced almost 200,000 hours of content in 2025, a majority of it in regional languages other than Hindi, with 96% produced for television excluding news bulletins, 2% for films, 1% for streaming and 1% for short video and microdramas.

    Digital advertising rose 26% to $10.09 billion, accounting for 63% of total advertising revenues as brands continued to shift spending toward performance-led, measurable and commerce-linked formats. E-commerce and point-of-sale advertising surged 50% to $2.34 billion, a figure equivalent to 85% of linear television advertising revenues. Digital advertising also encompasses $3.87 billion from more than one million small and medium enterprises and long-tail advertisers. Advertising on Connected TVs rose from $735.3 million in 2024 to $1.06 billion in 2025 as Connected TV subscriptions grew 35% and delivered affluent audiences to marketers.

    Digital subscription revenues climbed 60% to $1.74 billion. Paid video subscriptions reached 216 million, spanning 143 million households, driven by premium sports and films placed behind paywalls. Paid music subscriptions grew 37% to 14.4 million. News subscriptions remain limited to 4 million, primarily owing to the abundance of free alternatives.

    Kevin Vaz, chair of the FICCI Media and Entertainment Committee, said the digital milestone was “a highly encouraging signal, underscoring the sector’s strong growth momentum,” and described Connected TV as complementing linear television by enhancing large-screen experiences. He added that “measured regulatory forbearance, coupled with innovation, will be critical in sustaining long-term growth.”

    The organized live events segment surged 44% to $1.55 billion, fuelled by ticketed concerts, personal functions such as weddings, government events and religious gatherings including the Maha Kumbh Mela.

    The film segment reached a record $2.18 billion. More than 1,900 films were released in 2025, with theatrical revenues rising 14%, mainly from higher ticket prices. Thirty-seven films earned $10.7 million or more at the box office, with “Dhurandhar” cited in the report as a record-setter for the year. Digital and satellite rights values declined 8% and 10% respectively, as buyers rationalized slates and adjusted values based on theatrical performance.

    Television continues to be the predominant medium in India, reaching approximately 745 million individuals weekly. Linear TV advertising revenue declined 10.3%, reflecting reduced advertising volumes as sectors shifted spend to digital and a 3% reduction in the number of advertisers using the platform. Subscription revenues decreased 8%, attributed to a loss of 11 million Pay TV households, though Free TV and Connected TV subscribers grew. Connected TV reach increased to approximately 40 million weekly active homes from 30 million in 2024. Combined linear and Connected TV advertising revenues were stable at $3.86 billion.

    Out-of-home media grew 13%, with premium properties and locations leading the expansion. Digital OOH contributed 18% of total segment revenues, up from 7% in 2023. The music sector saw revenues increase 10%, with digital licensing expanding just 2% – attributed by the report to declining returns from YouTube – while revenues from other streaming platforms and social media channels demonstrated growth. Music labels’ other income rose 26%, supported by expansion into events, talent management and branded content.

    Animation and VFX grew only 2%, as international studios struggling with profitability focused on fewer films and series in the wake of the Hollywood writers’ strike’s impact on global supply chains, while domestic demand increased as more mid-budget films incorporated VFX. Print advertising revenues rose 2%, with subscription earnings dropping 1% due to reduced circulation among younger audiences. Radio segment revenues declined 7% to $245.1 million, primarily due to reduced ad rates, with the report noting that certain mobile devices and automobiles are no longer equipped with FM receivers. Non-advertising revenues now comprise 25% of segment revenues.

    The online and video games segment saw a 17% decrease following the ban on money gaming that took effect at the end of August 2025, with money gaming revenues dropping 26% compared to 2024. In-app purchases in video games rose 15% as the industry pivoted to that format. Esports revenues declined 8%, largely as a result of global sponsorship challenges and the segment’s reliance on money gaming brands for sponsorships.

    Deal activity in the sector remained robust, with 105 transactions recorded in 2025, an 8% increase in volume compared to 2024. Excluding the mega Jio-Star transaction, deal value reflected a 27% increase over the adjusted 2024 base. Some 73% of deals pertained to new media, with digital media and sports the most active segments.

    Looking ahead, the report projects the sector will grow 2.8% in 2026 to reach $30.48 billion; excluding online gaming, growth is expected at 8% before accelerating to a CAGR of over 7% through 2028. The sector is expected to reach $31.97 billion by 2027, adding $5.5 billion in absolute terms between 2025 and 2028.

    By segment, digital media is projected to be the fastest-growing, with a 14% CAGR to reach $17.48 billion by 2028. The report projects digital advertising to lead with $4.75 billion in incremental revenues, driven by SME advertising growing at 16% to reach $6 billion by 2028 and e-commerce and point-of-sale advertising growing at 22% to $4.31 billion. The share of programmatic advertising is expected to surpass 75% of all non-premium and impact inventory, representing $10.12 billion in digital ad spend managed through self-serve algorithms by 2028.

    Digital subscription revenues are projected to grow by $905.8 million, with video streaming subscriptions expanding from 143 million to approximately 191 million households. Transactional video-on-demand revenues are expected to rise from $53.3 million to $78.9 million, while audio streaming subscriptions are set to double, reaching between 28 million and 30 million paid subscribers.

    Live events are expected to expand beyond the current top eight metro cities to more than 20 cities with populations exceeding 2 million, with concert days hosting audiences of 10,000 or more projected to rise from 130 in 2025 to over 200 by 2028, driving the segment to $2.09 billion. Filmed entertainment is projected to grow to $2.7 billion on the back of increased screens, a greater number of high-concept films and a rebound in digital rights values. Animation and VFX is forecast to grow at a 10% CAGR to $1.47 billion, aided by stabilizing global content pipelines and increased offshoring by major studios to India.

    Television is projected to continue losing audiences to Connected TV, with total Linear Pay TV subscriptions declining at a rate of 3.1% to 83 million by 2028. However, total linear and Connected TV advertising revenues are expected to grow to $4.02 billion by 2028 as ad-targeting capabilities improve and SMEs increase Connected TV investment. Video games are projected to grow at 13% to reach $980.4 million by 2028, though the report notes the segment may not be able to fully recover the $2.02 billion gap caused by the ban on money gaming.

    Speaking at the report’s launch, Ashish Shelar, Minister of Information Technology and Cultural Affairs for the Government of Maharashtra, described the sector’s expansion as reflecting “not just scale, but the sector’s growing strategic importance to the nation’s economy.” He said Mumbai “continues to be the creative capital of India and the epicenter of our media and entertainment ecosystem,” adding that the government is “committed to building a future-ready ecosystem that seamlessly integrates creativity with cutting-edge technology, ensuring sustainable and globally competitive growth.”

    Shelar further described the global opportunity as unprecedented, noting that “the world is increasingly recognising India not just as a large market, but as a creative powerhouse and a trusted partner in content creation.”

    Anant Goenka, president of FICCI and vice chair of RPG Group, said the industry’s evolution is “increasingly defined by the interplay of stories, scale and impact,” and that “unlocking this potential will depend on how effectively the industry aligns storytelling, distribution and sustainable monetization across the ecosystem.”

    Ashish Pherwani, partner and leader of EY India’s Media and Entertainment sector, described 2025 as a year in which the sector “crossed a critical inflection point,” and said the next phase of growth would “be defined by sustainable monetization models, disciplined investment and the ability of stakeholders to adapt to shifting consumer behavior and regulatory realities.”

  • ‘Project Hail Mary,’ ‘Dhurandhar: The Revenge’ Lead U.K., Ireland Box Office

    ‘Project Hail Mary,’ ‘Dhurandhar: The Revenge’ Lead U.K., Ireland Box Office

    Project Hail Mary,” distributed by Sony, debuted at No. 1 at the U.K. and Ireland box office, earning £7.4 million ($9.9 million) in its opening weekend, according to Comscore.

    Indian action title “Dhurandhar: The Revenge,” from Moviegoers Entertainment, opened in second place with $2.8 million, marking a strong start for the Ranveer Singh sequel.

    Disney’s “Hoppers” shifted to third in its third weekend, adding $1.6 million for a cumulative $12.7 million. Universal’s “Reminders of Him” followed in fourth place with $900,000, lifting its total to $3.3 million.

    Disney’s “Ready or Not 2: Here I Come” debuted in fifth place with $820,000, while RFT Films Ltd’s Malayalam-language title “Aadu 3” opened sixth on $565,000.

    Further down the chart, Studiocanal’s “How to Make a Killing” placed seventh in its second weekend with $340,000 for a $2 million total. Entertainment Film Distributors’ “Mother’s Pride” followed in eighth with $314,000, reaching $3.7 million.

    Paramount’s “Scream 7” continued its run in ninth place, adding $265,000 for a cumulative $10.1 million. Rounding out the top 10, Signature Entertainment’s “The Good Boy” debuted with $255,000.

    Looking ahead, the final week of March is led by a strong mix of family fare and studio titles, with Entertainment Film Distributors’ “The Magic Faraway Tree” as the key wide release. Directed by Ben Gregor and featuring a high-profile cast including Andrew Garfield, Claire Foy and Nicola Coughlan, the adaptation rolls out across more than 300 locations.

    Warner Bros. counters with thriller “They Will Kill You,” also launching wide, while Universal adds comedy “Splitsville,” starring Dakota Johnson and Adria Arjona. Trafalgar Releasing continues to lean into event cinema with “Bring Me the Horizon: L.I.V.E. in Sao Paulo,” while Dreamz Entertainment releases Indian title “Ustaad Bhagat Singh.”

    The specialty market is led by Raoul Peck’s documentary “Orwell 2+2=5,” distributed by Altitude, alongside Curzon’s “Two Prosecutors” and Dogwoof’s “Underland.” Sovereign Film Distribution releases “Redoubt,” starring Denis Lavant, Magus Films “Empire of Lies,” Conic “DJ Ahmet,” and Day for Night “All and Nothing.”

    Repertory and alternative content remain a steady component of the market. Park Circus marks the 30th anniversary of Baz Lurhmann’s “Romeo + Juliet,” while family audiences are also targeted with “Bluey at the Cinema: Playdates With Friends.” The week rounds out with Anime Ltd.’s “The Last Blossom,” Wildcard Distribution’s “No Ordinary Heist,” and the music documentary “McCartney: The Hunt for the Lost Bass.”