Category: Technology

  • Lamborghini ditches plans for its all-electric supercar due to ‘close to zero’ buyer interest

    Lamborghini ditches plans for its all-electric supercar due to ‘close to zero’ buyer interest

    Looks like we won’t get to hear the powerful hum of an all-electric Lamborghini on the streets anytime soon. According to a report from The Sunday Times, Lamborghini has abandoned making a production version of the Lanzador EV concept, which was expected to hit the market in 2029.

    Stephen Winkelmann, chairman and CEO of Lamborghini, told The Sunday Times that there was “close to zero” interest from its customer base for battery-powered EVs. Winkelmann also revealed that the verdict to kill off the Lanzador was made late last year, but this is the first public confirmation of the decision after Lamborghini’s grand reveal of the EV concept in August 2023. The automaker’s CEO told The Sunday Times that “EVs, in their current form, struggle to deliver this specific emotional connection,” adding that the lack of noise could have played a part in failing to attract customers.

    Instead, Lamborghini will replace the Lanzador with another plug-in hybrid electric vehicle, like its Reveulto and Urus. With this change, Lamborghini’s entire lineup will be hybrid EVs by 2030, with Winkelmann confirming that the company would continue making internal combustion engines “for as long as possible.” Still, the CEO hinted to The Sunday Times that Lamborghini could pursue another all-electric car in the future, but “only when the time is right.”

  • A new Evangelion series is coming from Studio Khara and Yoko Taro, creator of NieR

    A new Evangelion series is coming from Studio Khara and Yoko Taro, creator of NieR

    Anime fans rejoice, as there’s a new Neon Genesis Evangelion series on the horizon. This was announced during a 30th anniversary event held in Japan. The bad news? Franchise creator Hideaki Anno won’t be writing the scripts.

    However, his replacement will be Yoko Taro, the guy who created the video game NieR. He also wears a giant and rather unsettling moon mask for some reason. The NieR franchise is known for rich and complex lore, with a story spanning thousands of years that occasionally dips into a parallel universe.

    It's him in a moon mask.

    Wikimedia Commons

    Evangelion veteran Kazuya Tsurumaki will be on hand to direct episodes, which is nice for long-time fans. He directed the Rebuild of Evangelion films and the recent Mobile Suit Gundam GQuuuuuuX anime. Composer Keiichi Okabe, from the NieR franchise, is scoring the new show. The new series will be produced by Studio Khara and Cloverworks.

    While we know a fair bit about who’s behind the scenes of the upcoming show, we don’t know anything about the plot. We don’t know if it’s yet another remake of the original story, a sequel or some kind of spin-off like the chibi-inspired Petit Eva: Evangelion@School. There’s a trailer, but it’s light on details.

    With Taro on board, it could really go in any direction. It’s worth remembering, after all, that NieR is actually a spin-off of a PS2 game called Drakengard. In one of the multiple endings of that game, a final boss is transported from a fantasy realm to modern-day Tokyo. Slaying this beast releases a virus that plagues humankind, which is what eventually leads to the post-apocalyptic setting of NieR. This is sort of like if the events of a Dragon Quest game somehow led to the world of Resident Evil.

    If there’s anyone who can breathe fresh life into the Evangelion franchise, it’s Taro. Did I mention he wears a gigantic moon mask? Also, this isn’t his first time penning TV scripts. He co-wrote the NieR: Automata anime spinoff.

  • The creators of Dark Sky have a new weather app

    The creators of Dark Sky have a new weather app

    The team behind the beloved Dark Sky weather app has announced a new iPhone app called Acme Weather. The release comes after Apple’s 2020 acquisition of Dark Sky, which it ultimately shut down in 2022 after integrating much of its tech into the native iOS Weather app.

    Acme Weather is primarily designed to address the uncertainty inherent in most forecasts, as different models yield disparate results and no two weather apps seem to report the same thing. Acme’s answer to this issue is “Alternate Predictions,” which shows users a range of possible outcomes alongside the app’s core forecast line throughout the day. If the lines are arranged together tightly, it means the app has high confidence in the forecast at that time. When those lines start to diverge, the app is signaling lower confidence while showing users alternate predictions for that time of day.

    The app also supports community reporting, seeking to do for weather what Waymo did for traffic. Users can share real-time conditions in their area using icons or emojis, helping increase accuracy when conditions are changing quickly. Like most weather apps, there is also a map component with layers for radar, lightning, rain and snow totals, wind and more.

    Acme leverages notifications to help make sure you don’t miss important changes to the forecast or weather alerts. Grossman says they are comprehensive and should help you avoid getting caught in the rain unawares. Notifications also include community reports, government weather alerts and even experimental tools from “Acme Labs” like rainbow and beautiful sunset alerts.

    Acme offers a two-week free trial, then costs $25 a year. The iOS version is available now and an Android is forthcoming.

  • Ubisoft lays off 40 staff working on Splinter Cell remake, says game remains in development

    Ubisoft lays off 40 staff working on Splinter Cell remake, says game remains in development

    It has already been a depressingly busy year for layoffs at Ubisoft, and the French publisher’s Toronto studio is the latest workforce to be hit. Around 40 jobs have been cut at the studio, which is one of Ubisoft’s largest and has previously worked on games including Watch Dogs: Legion and Far Cry 6.

    “This decision was not taken lightly and does not in any way reflect the talent, dedication, or contributions of the individuals affected,” Ubisoft said in a statement to Mobile Syrup, which first reported the new layoffs. “Our priority now is to support them through this transition with comprehensive severance packages and robust career placement assistance.”

    Ubisoft Toronto is currently working on the long-awaited Splinter Cell remake, which was first announced in 2021. The publisher says the game remains in development, and the Canadian studio will continue to assist with development on other games.

    The Toronto layoffs come after similar staff cuts at its Swedish studios, while up to 200 people could reportedly be let go at its Paris headquarters. The affected roles are casualties of a wider organizational restructuring at the troubled company, which recently canceled another high-profile remake in The Prince of Persia: The Sands of Time. Last week, 1,200 Ubisoft employees went on strike in reaction to the recent layoffs and sweeping cost-cutting measures.

  • NASA targets March 6 for Artemis 2 launch to take astronauts around the Moon

    NASA targets March 6 for Artemis 2 launch to take astronauts around the Moon

    The Artemis 2 launch is edging closer as NASA has now set a target date for the 10-day mission to get underway. The agency is aiming to launch as soon as March 6 following a successful wet dress rehearsal on Thursday. The first attempt, which took place in early February, failed due to a hydrogen leak.

    During Thursday’s rehearsal, NASA was able to fuel the Space Launch System (SLS) rocket with more than 700,000 gallons of liquid propellant and complete two runs of terminal count — the final step of the launch countdown — at the Kennedy Space Center in Florida. While there was a hiccup due to a loss of ground communications, NASA was able to move to a backup system before the regular comms channels were back in operation. The agency said engineers pinpointed the equipment that caused the problem.

    “Following that successful wet dress yesterday, we’re now targeting March 6 as our earliest launch attempt,” Dr. Lori Glaze, NASA’s Moon to Mars program manager, said at a press conference on Friday. Glaze added that there’s still much that has to be done before launch, including an analysis of the wet dress, a flight-readiness review and work on the launch pad.

    The four Artemis 2 astronauts are expected to go into quarantine later on Friday in preparation for the launch, which will mark the Orion spacecraft’s first crewed mission. It will be the first time in more than 50 years that a crew will travel around the Moon and it will be humanity’s furthest-ever journey into space. The astronauts will test Orion’s critical life support systems as a precursor to lunar landings.

  • OpenAI will reportedly release an AI-powered smart speaker in 2027

    OpenAI will reportedly release an AI-powered smart speaker in 2027

    OpenAI is reportedly hard at work developing a series of AI-powered devices, including smart glasses, a smart speaker and a smart lamp. According to reporting by The Information, the AI company has a team of over 200 employees dedicated to the project.

    The first product scheduled to be released is reported to be a smart speaker that would include a camera, allowing it to better absorb information about its users and surroundings. According to a person familiar with the project, this would extend to identifying objects on a nearby table, as well as conversations being held in the vicinity of the speaker. The camera will also support a facial recognition feature similar to Apple’s Face ID that would enable users to authenticate purchases.

    The speaker is expected to retail for between $200 and $300 and ship in early 2027 at the earliest. Reporting indicates the company’s AI-powered smart glasses, a space currently dominated by Meta, would not come until 2028. As for the smart lamp, while prototypes have been made, it’s unclear whether it will actually be brought to market.

    Last year OpenAI acquired ex-Apple designer Jony Ive’s startup io Products for $6.5 billion. Ive is considered largely responsible for Apple’s design aesthetic, having been involved in designing just about every major Apple device since joining the company in the ’90s before his departure in 2019. The acquisition of his AI-focused design firm sets the stage for Ive to lead hardware product development now for OpenAI.

    Since the partnership was forged, there have already been delays due to technical issues, privacy concerns and logistical issues surrounding the computing power necessary to run a mass-produced AI device. Regardless of the behemoths behind the project, the speaker and other future products may still face a consumer reluctant to buy a product that is always listening to and watching its users.

  • Tunic publisher claims TikTok ran ‘racist, sexist’ AI ads for one of its games without its knowledge

    Tunic publisher claims TikTok ran ‘racist, sexist’ AI ads for one of its games without its knowledge

    Indie publisher and developer Finji has accused TikTok of using generative AI to alter the ads for its games on the platform without its knowledge or permission. Finji, which published indie darlings like Night in the Woods and Tunic, said it only became aware of the seemingly modified ads after being alerted to them by followers of its official TikTok account.

    As reported by IGN, Finji alleges that one ad that went out on the platform was modified so it displayed a “racist, sexualized” representation of a character from one of its games. While it does advertise on TikTok, it told IGN that it has AI “turned all the way off,” but after CEO and co-founder Rebekah Saltsman received screenshots of the ads in question from fans, she approached TikTok to investigate.

    A number of Finji ads have appeared on TikTok, some that include montages of the company’s games, and others that are game-specific like this one for Usual June. According to IGN, the offending AI-modified ads (which are still posted as if they’re coming directly from Finji) appeared as slideshows. Some images don’t appear to be that different from the source, but one possibly AI-generated example seen by IGN depicts Usual June’s titular protagonist with “a bikini bottom, impossibly large hips and thighs, and boots that rise up over her knees.” Needless to say (and obvious from the official screenshot used as the lead image for this article), this is not how the character appears in the game.

    As for TikTok’s response, IGN printed a number of the platform’s replies to Finji’s complaints, in which it initially said, in part, that it could find no evidence that “AI-generated assets or slideshow formats are being used.” This was despite Finji sending the customer support page a screenshot of the clearly edited image mentioned above. In a subsequent exchange, TikTok appeared to acknowledge the evidence and assured the publisher it was “no longer disputing whether this occurred.” It added that it has escalated the issue internally and was investigating it thoroughly.

    TikTok does have a “Smart Creative” option on its ad platform, which essentially uses generative AI to modify user-created ads so that multiple versions are pushed out, with the ones its audience responds more positively to used more often. Another option is the “Automate Creative” features, which use AI to automatically optimize things like music, audio effects and general visual “quality” to “enhance the user’s viewing experience.” Saltsman showed IGN evidence that Finji has both of these options turned off, which was also confirmed by a TikTok agent for the ad in question.

    After a number of increasingly frustrated exchanges in which TikTok eventually admitted to Saltsman that the ad “raises significant issues, including the unauthorized use of AI, the sexualization and misrepresentation of your characters, and the resulting commercial and reputational harm to your studio,” the Finji co-founder was offered something of an explanation.

    TikTok said that Finji’s campaign used a “catalog ads format” designed to “demonstrate the performance benefits of combining carousel and video assets in Sales campaigns.” It said that this “initiative” helped advertisers “achieve better results with less effort,” but did not address the harmful content directly. Finji seemingly also opted into this ad format without knowing it had done so. TikTok declined to comment on the matter when approached by IGN.

    Saltsman was told the issue could not be escalated any higher, with communication not resolved at the time of IGN publishing its report. In a statement to the outlet, Saltsman said she was “a bit shocked by TikTok’s complete lack of appropriate response to the mess they made.” She went on to say that she expected both an apology and clear reassurance of how a similar issue would not reoccur, but was “obviously not holding my breath for any of the above.”

  • Samsung Galaxy Unpacked 2026: The Galaxy S26 and other devices that might launch on February 25

    Samsung Galaxy Unpacked 2026: The Galaxy S26 and other devices that might launch on February 25

    Samsung’s 2025 was filled with new foldables, an ultra-thin new form factor and the launch of Google’s XR platform. After making some announcements at CES 2026, the company has announced its first Galaxy Unpacked of the year will take place on February 25, where it is expected to introduce the Galaxy S26 lineup. Official invites have been shared, but actual information on what devices are arriving then is still not completely confirmed. But as usual, we know a lot about what’s expected at Unpacked.

    Engadget will be covering Galaxy Unpacked live from San Francisco next week, and we’ll most likely have hands-on coverage of Samsung’s new smartphones soon after they’re announced. While we wait for the full details, here’s everything we expect Samsung will introduce at the first Galaxy Unpacked event of 2026.

    When is Unpacked 2026 taking place?

    According to the official invite that Samsung shared on February 10, Unpacked will happen on February 25, 2026 in San Francisco. The keynote will start at 10AM PT (1PM ET) and be livestreamed on Samsung.com, as well as the company’s newsroom and YouTube channel. The announcement on February 10 also said this launch will mark “a new phase in the era of AI as intelligence becomes truly personal and adaptive.” It’s not a lot to go on, since we’ve heard a version of this from various companies over the last few years, but at least we won’t be shocked when we hear more about AI in just about two weeks.

    Galaxy S26, S26+ and S26 Ultra

    Samsung Galaxy S25 Ultra hands-on photo

    Samsung Galaxy S25 Ultra hands-on photo (Photo by Sam Rutherford/Engadget)

    Samsung’s restrained approach to updating its phones will likely continue with the Galaxy S26. Based on leaked images of the new lineup, the company is not expected to radically reinvent the look of the Galaxy S26, Galaxy S26+ or Galaxy S26 Ultra, and instead will stick with a similar design to what it used on the Galaxy S25. The phones will have a flat front screen and frame, with rounded corners and cameras housed in a vertical pill-shaped plateau on the back. Unlike Apple’s move from the iPhone 16 Pro to the iPhone 17 Pro, the biggest difference here will likely be internal components like the screens, chips and camera sensors Samsung uses.

    Qualcomm’s new Snapdragon 8 Elite Gen 5 chip is expected to be in all Samsung Galaxy S26 phones, though Korean news site Yonhap News reports Samsung’s relatively new Exynos 2600 chip could be used in some phones in the lineup depending on the region, a strategy Samsung has deployed in the past. Either way the new phones should be more performant than the previous generation, and in the case of the models with the Snapdragon 8 Elite Gen 5, particularly good at on-device AI processing.

    One notable difference between the Galaxy S26 and the Galaxy S25 could be the phone’s screen. The new phone will reportedly feature a 6.3-inch FHD+ display according to specs shared by leaker Ice Universe, which makes it ever so slightly larger than the 6.2-inch display used on the Galaxy S25. The S26 will also allegedly come with 12GB of RAM, either 256GB or 512GB of storage and a slightly larger 4,300mAh battery. Samsung isn’t changing the cameras on the entry-level phone, though: leaks suggest it’ll feature the same 50-megapixel main camera, 12-megapixel ultrawide, 10-megapixel 3x telephoto and 12-megapixel selfie camera as the previous generation. Changes appear to be even more minor on the Galaxy S26+. Other than the new Snapdragon chip, the phone will reportedly feature the same 6.7-inch FHD+ screen, 4,900mAh battery, 12GB of RAM and the same camera array used on the base Galaxy S26.

    The difference between the Galaxy S26 Ultra and Galaxy S25 Ultra is reportedly a bit clearer. According to Android Headlines, the new phone’s cameras will be slightly more raised, and stand out thanks to a new metallic finish. Samsung may also switch back to using an aluminum frame on the Galaxy S26 Ultra, after using titanium frames on both the Galaxy S24 and S25 Ultras. Most importantly, to make the phone actually support Qi2 rather than only technically work with the standard when a case is attached, rumors suggest Samsung will remove the S Pen digitizer layer in the phone and adopt a new method for accepting stylus input. It’s not clear what that new method will actually be, but it could let the Galaxy S26 Ultra more easily work with Qi2 accessories without losing its stylus.

    Android Headlines also recently shared what appear to be full image renders of the S26 series, and they generally line up with what has already been rumored, leaked and reported so far. If these pictures are accurate, they give us a clearer look at the camera bump and two color variants of the S26 Ultra.

    Fans of magnets may continue to be disappointed by Samsung if the latest rumors are accurate. Despite the launch of the Qi 2 wireless charging standard adding support for convenient magnetic alignment years ago, Samsung has yet to bring that feature to its phones. Though the S-series have the higher speed charging rates that the spec enables, Nieuwemobiel.nl is reporting that, due to images it received of cases with magnetic rings, the S26 series likely won’t have built-in magnets. Samsung has made these cases to add the magnetic capability to its S-series in the past, and the existence of the images of these accessories lends weight to the idea that the company will continue this approach.

    Galaxy Buds 4

    Galaxy Buds 3 Pro in case.

    Galaxy Buds 3 Pro in case. (Engadget)

    Samsung released the Galaxy Buds 3 and 3 Pro in 2024, with a major redesign that brought them much more in line with Apple’s AirPods. The Galaxy Buds 4 and Buds 4 Pro Samsung is rumored to be announcing soon won’t necessarily change that, though they will feature a more compact case and less angular stems, according to leaked images from the Samsung Tips app.

    Support for head gestures to accept and decline calls, a feature Apple includes on the AirPods Pro 3 and AirPods 4, is also rumored to work on both versions of the new Galaxy Buds. SamMobile reports the Galaxy Buds 4 and 4 Pro may also ship with a new Ultra Wideband chip that will make them easier to find with Google’s Find Hub network.

    Galaxy Z Trifold

    Yes, the TriFold has a crease, two in fact. But they still don't ruin the experience.

    Yes, the TriFold has a crease, two in fact. But they still don’t ruin the experience. (Sam Rutherford for Engadget)

    Samsung announced the Galaxy Z TriFold in late 2025 without firm details of when the new smartphone-that-folds-into-a-tablet would be available in North America. That info came on January 27, when the company announced the TriFold would be available in the US on January 30, for a whopping $2,900. Considering we’ve already seen the device in person at CES 2026 and people are most likely to have had a chance to look at, if not buy the foldable for themselves by the time Unpacked rolls around, we don’t expect Samsung to spend too much time dwelling on it, if at all.

    Galaxy S26 Edge

    At just 5.8mm thick, the Samsung Galaxy S25 Edge is one of the thinnest smartphones ever made.

    At just 5.8mm thick, the Samsung Galaxy S25 Edge is one of the thinnest smartphones ever made. (Sam Rutherford for Engadget)

    When the Galaxy S25 Edge was announced in 2025, it seemed possible that Samsung could replace its “Plus” smartphone with a unique form factor, just like Apple has opted to do with the iPhone Air. There have been conflicting reports on the matter, but it seems like Samsung will not be doing that with the Galaxy S26 Edge.

    Instead, the smartphone will reportedly remain another option, much like foldables are for customers not swayed by Samsung’s traditional smartphones. The Galaxy S26 Edge is rumored to feature a slightly different design than last year’s model, according to Android Headlines, with a large rectangular camera plateau that’s reminiscent of Google’s Pixel phones, and the raised oval Apple used on the iPhone Air. Beyond that, the phone is also expected to be ever so slightly thinner at 5.5mm than the 5.8mm Galaxy S25 Edge.

    Bixby and other AI features

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    Samsung already acts as a first place Google can show off new AI features for Android, but the company is reportedly exploring other AI partnerships, too. In June 2025, Bloomberg reported that Samsung was nearing a deal with Perplexity to integrate its AI-powered search engine across OneUI and its homegrown mobile browser. Perplexity already has a deal with Motorola on its Razr phones, so the only thing that would make a deal with Samsung unusual is the close relationship the company already has with Google.

    The company also accidentally announced a new version of its Bixby AI assistant, which will likely also be integrated with Perplexity and could serve as an alternative to Google Gemini. Both a new Bixby and a deeper integration with Perplexity seem like natural new software features to show off at Galaxy Unpacked.

    On February 17, Samsung teased some mobile AI photography features ahead of Unpacked. These expand the S-series’ existing image-editing tools by bringing the ability “to turn a photo from day to night in seconds, restore missing parts of objects in images, capture detailed photos in low light, and seamlessly merge multiple photos into a single, cohesive result.” A lot of these things are already possible in other photo-editing apps or even in the Google Photos app, but we’ll have to wait to see them in action on the S26 phones for more details on whether they’re different or more effective.

    Update, January 27 2026, 11:55AM ET: This story has been updated to reflect the latest news around the Galaxy Z TriFold’s price and availability in the US.

    Update, January 30 2026, 12:45PM ET: This story has been updated to include the latest leaks on the possible dates for Unpacked 2026.

    Update, February 02 2026, 11:30AM ET: This story has been updated to include the latest leaks with full image renders of the S26 trio of devices.

    Update, February 03 2026, 11:00AM ET: This story has been updated to include the latest leaks about the possible lack of magnetic support on the S26 series.

    Update, February 10 2026, 7:15PM ET: This story has been updated to include the official date of Galaxy Unpacked as Samsung announced it today. The intro was also edited to reflect that detail.

    Update, February 17 2026, 4:55PM ET: This story has been updated to add Samsung’s teaser about its upcoming mobile AI photography tools. The intro was also edited for timeliness.

  • Xbox head Phil Spencer is leaving Microsoft

    Xbox head Phil Spencer is leaving Microsoft

    Phil Spencer, CEO of Microsoft Gaming, is retiring, Satya Nadella has announced. Asha Sharma, the President of Microsoft’s CoreAI division is taking over Spencer’s role, while Sarah Bond, the current President of Xbox, is resigning.

    “I am long on gaming and its role at the center of our consumer ambition, and as we look ahead, I’m excited to share that Asha Sharma will become Executive Vice President and CEO, Microsoft Gaming, reporting to me,” Nadella says. “Over the last two years at Microsoft, and previously as Chief Operating Officer at Instacart and a Vice President at Meta, Asha has helped build and scale services that reach billions of people and support thriving consumer and developer ecosystems. She brings deep experience building and growing platforms, aligning business models to long-term value, and operating at global scale, which will be critical in leading our gaming business into its next era of growth.”

    In a thread on X, Spencer shared his thoughts on Sharma’s new position. “I’m excited for [Asha Sharma] as she steps into the CEO role,” Spencer wrote. “She’s joining an incredible group of people; teams full of talent, heart, and a deep commitment to the players they serve. Watching her lean in with curiosity and a real desire to strengthen the foundation we’ve built gives me confidence that our Xbox communities will be well supported in the years ahead.”

    Alongside Sharma, Matt Booty, the current head of Xbox Game Studios, is getting promoted to Chief Content Officer, and will report to Sharma. Sarah Bond, who like Spencer served as a public face for the Xbox brand and was assumed to be his successor, is leaving Microsoft to “begin a new chapter.” Bond has yet to make a public statement about her resignation.

    Spencer joined Microsoft in 1988, and has worked on Xbox since at least 2001. He assumed responsibility for Microsoft’s gaming brand and its various studios and associated subscription products in 2013, before becoming an Executive VP of Gaming in 2017 and later CEO of Microsoft Gaming in 2022. Spencer’s biggest impact on Xbox will likely be remembered as the creation of Game Pass, Microsoft’s “Netflix for Games” and the wave of studio acquisitions Microsoft completed from 2018 to 2022, which included smaller studios like Double Fine and the massive $68.7 billion purchase of Activision Blizzard King.

    While Microsoft has plenty of developers and IP to fall back on, it’s struggled to compete with the likes of Sony and Nintendo during the current console generation. Microsoft’s gaming division has gone through widespread layoffs, its revenue continued to fall throughout 2025 and it raised the prices of both its consoles and Game Pass Ultimate, which likely won’t help things going forward. Sharma is in many ways inheriting a broken-down car.

    As far as her plans go, Sharma’s email to staff that was included in Nadella’s announcement is light on details. Sharma says she plans to continue developing “great games,” wants to “recommit” to core Xbox fans and “invent new business models and new ways to play.” Whether that’s enough to turn Xbox’s fortunes around remains to be seen.

    Update, February 20, 4:52PM ET: Added statement from Phil Spencer shared on X.

  • An old-school Zelda-like, Skate Bums and other new indie games worth checking out

    An old-school Zelda-like, Skate Bums and other new indie games worth checking out

    Welcome to our latest roundup of what’s going on in the indie game space. As a reminder, the latest edition of Steam Next Fest runs from February 23 until March 2, during which you’ll be able to check out demos for hundreds of upcoming games. A bunch are available already, including one for Denshattack!, which I definitely recommend checking out. As it turns out, doing Tony Hawk Pro Skater-style tricks with a high-speed Japanese train absolutely rips.

    On Thursday, there were four showcases highlighting indie games all in a single day. It’s not exactly feasible for me to recap them in full here, unfortunately, but I can at least tell you about a few of the many highlights.

    The Black History Month edition of the Black Voices in Gaming Showcase includes trailers and interviews for some games that are already available, such as Space Warlord Baby Trading Simulator, Aerial_Knight’s DropShot and Relooted. Of course, the stream featured plenty of games that are on the way too.

    Erased, from solo developer Jerron Jacques, looks pretty interesting. It’s an open-world fighting game that takes place in a cyberpunk setting with dance battles, parkour, pets, strange creatures and much more. Jacques, who has been documenting the game’s development process on social media, even carried out some of the parkour motion capture work personally.

    There was lots of good stuff in this week’s Convergence Showcase too, including another peek at Mouse: P.I. for Hire as we get to see one of the game’s bosses for the first time. This first-person shooter with rubber-hose animation is set to arrive on March 19.

    There were other welcome announcements for me in this showcase. First, there was a release date for the Zelda-inspired adventure Gecko Gods. I’ve had this on my wishlist since 2022, so I’m glad to learn it’ll hit Nintendo Switch, PS5 and PC on April 16.

    In addition, record shop sim Wax Heads (which probably should have been called Low Fidelity, tbh) is coming to PC, Xbox Series X/S, PS5, and Nintendo Switch on May 5. You can check out a Steam Next Fest demo for that one now.

    The second edition of Indie Fan Fest had a trove of goodies as well. For one thing, Balatro publisher Playstack could be about to cause another mass reduction in collective productivity with Raccoin, which now has a release date of March 31. This is another roguelike deckbuilder, but this time it’s in the form of a coin pusher. I didn’t have a chance to check out the previous playtest to get a better sense of why there’s so much buzz around this one, but I’ll for sure be trying the Steam Next Fest demo, which is available now.

    It remains deeply weird to refer to a game under Acclaim’s umbrella as an indie, but that’s where we are now. The publisher is bringing Ridiculous Games’ GridBeat to Nintendo Switch and Steam on March 26. This is a rhythm-based dungeon crawler in which you (a hacker) try to escape from a corporate network after pilfering valuable data. There’s a Next Fest demo available for this one too.

    Meanwhile, a narrower release window for Japanese convenience store sim InKonbini: One Store. Many Stories was revealed. It’s coming to Steam, PS5, Nintendo Switch and Xbox in April.

    Alongside a related sale on Steam, the first Quebec Games Celebration Showcase took place on Thursday. It’s always neat to learn about games being made in my neck of the woods.

    One of those is Surfpunk, a co-op action RPG that looks a bit like Hades with surfing. Radical. You’ll venture to procedurally generated islands in search of loot. There are four weapon classes to choose from and gadgets you can craft after collecting resources on your run. There’s an updated Steam demo that’s said to have around five hours of gameplay. Surfpunk (which is from Convergence: A League of Legends Story developer Double Stallion) will arrive later this year.

    I’m including this demo announcement trailer for Croak, a precision platformer from Woodrunner Games that appears to be heavily inspired by the likes of Celeste, separately for one main reason. You have to check out the studio’s head of “barketing.” (Okay okay, the game’s hand-drawn visuals look lovely too.)

    There’s plenty of other interesting stuff in the Quebec Games Celebration Showcase, including another look at Tears of Metal from Paper Cult Games, the studio behind the very enjoyable Bloodroots. There’s a Steam demo available for the hack-and-slash roguelite, which should be out this spring. Gothic sci-fi Metroidvania Silent Planet looks quite tasty too.

    New releases

    Under The Island looks and sounds very The Legend of Zelda: A Link to the Past-coded. But since that’s my favorite game of all time, I am not complaining. I love that protagonist Nia appears to use a hockey stick as a weapon too.

    This action PRG from Slime King Games (and co-publishers Top Hat Studios and Doyoyo Games) has debuted to strong early reviews. It’s available now on Steam, Xbox One, Xbox Series X/S, PS4, PS5 and Nintendo Switch for $20, though there’s a 15 percent launch sale (you’ll need to be a PS Plus member to get the discount on PS4 and PS5).

    Demon Tides — a 3D, open-world platformer from Bubsy 4D and Demon Turf developer Fabraz — has lots of movement mechanics, including paragliders and hookshots. You can shapeshift into different forms as well.

    You can create and share graffiti, and this will appear in other players’ games (which is a neat touch). Demon Tides is out now on Steam. It’ll usually cost $25, but until March 5, you can snap it up for $20.

    Skate Bums is a 2D skateboarding game in the tradition of the OlliOlli series. As novice skateboarder Lux, you’ll try to take down the Skate Bums, a gang of bullies. There are “weird characters,” sick combos to pull off, coins to collect and wrecking balls to dodge.

    There’s said to be a “simple directional trick system” while each run is apparently short. That seems ideal for quick, pick-up-and-play sessions on Nintendo Switch and Switch 2. I also just really like the title. Skate Bums, which is from Lucky Last Studio, will normally cost $15 but there’s a 15 percent discount until February 27.

    Love Eternal is a psychological “horror platformer about escaping the domain of a selfish god,” which is a strong pitch from developer brlka and Demonschool publisher Ysbryd Games. You’ll need to flip between different gravitational pulls as you navigate this precision platformer, which follows teenager Maya on her attempt to return to her own reality.

    During a dinner at home, Maya’s family disappears and she suddenly appears in an “eerie, desolate realm” that looks like an Iron Age castle. That’s a creepy enough set up to match the game’s haunting atmosphere. Love Eternal is out now on Steam, PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch for $10. There’s a 15 percent launch discount (again, you’ll need to be a PS Plus member to take advantage of that on PlayStation).

    Upcoming

    Woe Industries, the developer of You Have Billions Invested In Generative AI (and a bunch of other neat projects), has something intriguing on deck for next week — a standardized gaming test. You can start the Adventure Game Aptitude Test (AGAT) at any time between 1PM and 2PM ET on February 28.

    You’ll have four hours to complete an ’80s adventure game of Woe Industries’ choosing. The developer will seemingly be monitoring your browser and smartphone activity to ensure you don’t consult a walkthrough. If you’re successful, you’ll receive an AGAT certification and diploma. Good luck!

    “Musical narrative adventure” People of Note is coming to Steam, Epic Games Store, the Xbox App on PC, Nintendo Switch 2, PS5 and Xbox Series X/S on April 7 for $25 (though there’ll be a 10 percent launch discount). The game follows pop singer Cadence on her quest for stardom. Along the way, Cadence and her buds will have to overcome enemies in battles that have turn-based and rhythm-based elements.

    I mostly enjoyed playing through a preview several months ago, though I had to grit my teeth through the turn-based combat, which is not something I enjoy as a rule. However, Iridium Studios will allow players to turn off elements like that and environmental puzzles so more people who might have otherwise been turned off can enjoy People of Note. You can sample the game now on Steam via a 90-minute Next Fest demo.

    I don’t fully understand what’s going on in the reveal trailer for Titanium Court, which is from AP Thomson (a solo developer who previously worked on Consume Me) and publisher Fellow Traveller. Even the press release notes that it’s “impossibly difficult to describe.” But it has an absorbing trailer soundtracked by an odd, Bill Callahan-esque song and it has already picked up several IGF award nominations, so I’m intrigued.

    What I am able to surmise is that it’s a surrealist, roguelike strategy game with match-three, auto battle and tower defense elements. It’s also for “clowns and criminals,” apparently. I’m gonna have to give the Steam Next Fest demo a shot to try to get my head around it. Titanium Court is coming to Steam “imminently.”

    Sometimes, a game pops up that makes me think “how has no one done this before?” Such is the case with Become. It’s a third-person linear adventure from solo developer Valentin Wirth in which you take on the guise of a single sperm. You can probably guess what the goal is.

    The game has “no explicit sexual acts, nudity or violence,” according to its Steam page, though you will encounter some danger along your journey. You can upgrade your bespectacled spermatozoon via skill trees and seemingly adorn various pieces of headgear. Become is slated to hit Steam later this year.