Category: Technology

  • Google and OpenAI employees sign open letter in ‘solidarity’ with Anthropic

    Google and OpenAI employees sign open letter in ‘solidarity’ with Anthropic

    Hundreds of employees at Google and OpenAI have signed an open letter urging their companies to stand with Anthropic in its standoff with the Pentagon over military applications for AI tools like Claude.

    The letter, titled “We Will Not Be Divided,” calls on the leadership of both companies to “put aside their differences and stand together to continue to refuse the Department of War’s current demands for permission to use our models for domestic mass surveillance and autonomously killing people without human oversight.” These are two lines that Anthropic CEO Dario Amodei has said should not be crossed by his or any other AI company.

    As of publication, the letter has over 450 signatures, almost 400 of which come from Google employees and the rest from OpenAI. Currently, roughly 50 percent of all participants have chosen to attach their names to the cause, with the rest remaining anonymous. All are verified as current employees of these companies. The original organizers of the letter aren’t Google or OpenAI employees; they say are unaffiliated with any AI company, political party or advocacy group.

    The open letter is the latest development in the saga between Anthropic and US Defense Secretary Pete Hegseth, who threatened to label the company a “supply chain risk” if it did not agree to withdraw certain guardrails for classified work. The Pentagon has also been in talks with Google and OpenAI about using their models for classified work, with xAI coming on board earlier this week. The letter argues the government is “trying to divide each company with fear that the other will give in.”

    OpenAI CEO Sam Altman told his employees on Friday that the ChatGPT maker will draw the same red lines as Anthropic, according to an internal memo seen by Axios. He told CNBC on the same day that he doesn’t “personally think the Pentagon should be threatening DPA against these companies.”

  • The PS5 Pro is getting upgraded upscaling tech in March

    The PS5 Pro is getting upgraded upscaling tech in March

    After suggesting a version of AMD’s FSR 4 could be ported to the PS5 Pro last year, it looks like Sony is finally rolling out an update with the upscaling tech in March. Mark Cerny, the lead architect of the PS4, PS5 and PS5 Pro, shared via a blog post that the PS5 Pro will be updated with a new version of the company’s PSSR (PlayStation Spectral Super Resolution) upscaling tech next month, and Resident Evil Requiem is one of the first games to use it.

    PSSR is “an AI library that analyzes game images pixel by pixel as it upscales them,” Cerny says, which boosts the visual fidelity of games on the PS5 Pro, while running them at a less demanding resolution. The upgraded version of PSSR “takes a very different approach to not only the neural network but also the overall algorithm,” and is now able to keep both framerate and image quality high when it’s enabled.

    Cerny’s blog post includes comparison images if you’re curious about the visual differences the new PSSR is able to achieve. Masaru Ijuin, a Senior Manager from Capcom’s Engine Development Support Section R&D Foundational Technology Department, also provided comments on how the new upscaling tech improves Resident Evil Requiem:

    With Resident Evil Requiem, we focused on enhancing the presentation quality of the protagonist through an upgraded version of RE Engine to deepen the player’s immersion in horror. For example, each individual strand of hair and beard is rendered as a polygon, allowing it to move realistically in response to body motion and wind. The way light passes through his hair changes depending on how the strands of hair are overlapped as well. This detailed expression of texture is one of the many details that we would especially love for our fans to see.

    The upgraded PSSR has allowed us to elevate our expressiveness by successfully processing these details and textural particularities, which are traditionally difficult to upscale because of their intricacy. We hope you will experience this unprecedented level of horror and visual fidelity, and the new gameplay feel it delivers.

    Sony and AMD formally announced “Project Amethyst,” their collaboration to develop machine-learning technology to improve graphics and gameplay, in 2024. The partnership has already benefitted both companies: Cerny says Sony contributed to the development of AMD’s FSR 4 and similar improvements are now trickling back to the PS5 Pro. Both companies’ plans to improve everything from upscaling performance to energy efficiency could also pay further dividends in future consoles and GPUs.

    The new toggle for the upgraded version of PSSR that's coming to PS5 Pro consoles.

    Sony Interactive Entertainment

    The upgraded PSSR will roll out to PS5 Pro owners as part of a software update in March, and will be able to be toggled on and off in the console’s settings, according to Cerny. Around the same time, multiple PS5 games are also supposed to be updated to support the upscaling tech. While the graphical improvements are still incremental over a normal PS5, the fact that Sony’s still squeezing more performance out of its console should at least be reassuring to anyone who spent $700 (or now $750) on a PS5 Pro.

  • Pokémon Winds and Waves are coming to Switch 2 in 2027

    The Pokémon leakers were right: the Gen 10 games are called Pokémon Wind and Pokémon Waves. The Pokémon Company confirmed the titles during a 30th anniversary stream on Pokémon Day. The games are set to hit Nintendo Switch 2 in 2027. (A Game Freak leak last October suggested Wind and Waves would be out this year with DLC to follow in 2027.)

    According to the Pokémon account on X, in Wind and Waves, “you’ll travel across beautiful windswept islands and a vast ocean with glittering waves that ebb and flow. You’ll also team up with Pokémon to overcome challenges and even the forces of nature!” They’ll be playable in 11 languages, including Brazilian Portuguese.

    A trailer for the two games revealed the three new starter Pokémon: Browt, Pombon and Gecqua. As suggested by their colors and environments they’re shown in, they are grass, fire and water types, respectively. Other Pokémon that were featured include Pikachu (sporting fetching beachwear) and Oddish. The trailer, which reveals a new region for the series, ends by taking us into the ocean to gawk at an number of water Pokémon.

    The Pokémon Presents stream on Friday included updates for many other games in the franchise, including the battle-focused Pokémon Champions (a modern spin on the likes of Pokémon Stadium). That will debut on Nintendo Switch in April before arriving on iOS and Android later this year. Cross-play will be available between the three platforms. It was also confirmed that Pokémon XD: Gale of Darkness will hit the GameCube library on Nintendo Switch Online + Expansion Pack on Switch 2 in March.

    Pokémon Day marks the 30th anniversary of the series’ debut with the 1996 release of Pocket Monsters Red and Pocket Monsters Green (later released as Pokémon Red and Pokémon Blue in the West) on Game Boy in Japan. The games were remade for GameBoy Advance in 2004 as Pokémon FireRed Version and Pokémon LeafGreen Version. Starting today, those are available on Switch and Switch 2 for $20 each. Meanwhile, Pokémon Pokopia, a cozy life sim spin-off, will hit Switch 2 on March 5.

  • Celebrate Pokémon’s 30th anniversary with this Game Boy-shaped music player

    Celebrate Pokémon’s 30th anniversary with this Game Boy-shaped music player

    Pokémon celebrates its 30th anniversary today, and as you’d expect, Nintendo and The Pokémon Company are cranking up the nostalgia in every possible way. In addition to re-releasing the Game Boy Advance remakes of Pokémon Red and Blue on Nintendo Switch Online, they’re also selling us a Game Boy-shaped portable Pokémon jukebox.

    Officially titled the Pokémon Game Music Collection, the little music player is palm-sized and can be loaded up with 45 different cartridges, each featuring a different melody or sound effect from the original games’ soundtrack. The device was announced by longtime series composer Junichi Masuda during today’s anniversary Pokémon Presents livestream, where he said that special care has gone into the audio sounding like it did on the Game Boy.

    Each cartridge also features a screenshot from the games, so when you slide it into the device’s display slot it looks like you’re playing as well as listening. Put one of these next to last year’s equally charming Lego Game Boy on a shelf and you’ve got two entirely non-playable replicas of the iconic handheld, which is sure to confuse and disappoint your guests in equal measure.

    The Pokémon Game Music Collection is available to buy from Pokémon Center starting today, but US pricing is yet to be confirmed.

  • Got a Public Amazon Wishlist? Upcoming Change Could Reveal Your Address

    Got a Public Amazon Wishlist? Upcoming Change Could Reveal Your Address

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  • iFi’s new GO Link 2 DAC is a cheap way to reap the lossless benefits of your Spotify plan

    iFi’s new GO Link 2 DAC is a cheap way to reap the lossless benefits of your Spotify plan

    Audio company iFi just introduced a new DAC (digital-to-analogue converter) that’s both smaller and lighter than its previous model, and only costs $59. The iFi GO Link 2 connects to a smartphone or other audio-playing device over USB-C and can instantly improve the listening experience on wired headphones.

    Wireless earbuds and music streaming services have normalized listening to your favorite songs at a lower quality. For anyone who doesn’t consider themselves an audiophile, that might not matter, but now that several streaming services offer higher sample rates and lossless audio, you might consider other ways of listening. In order to experience all the benefits of high-res or lossless audio, you need wired headphones, something that’s increasingly difficult when most smartphones only have a USB-C port. That’s where the iFi GO Link 2 comes in. The dongle plugs into a USB-C port and lets you connect a pair of wired earbuds while preserving your high quality audio at the same time.

    An iFi GO Link 2 DAC laid flat on a white background.

    iFi

    iFi’s new DAC is eight percent smaller than the previous GO Link and 29 percent lighter, approaching the size of Apple’s USB-C to 3.5mm Headphone Jack dongle. The GO Link 2’s built-in ESS Sabre DAC chipset is supposed to add “6dB of dynamic range between the loudest and quietest moments” and reduce distortion for clearer sound by up to 62 percent when compared to the original GO Link.

    Via iFi’s companion Nexis app on Android, the GO Link 2 can also be updated on the go and further customized with digital filters. The GO Link 2 supports two digital filters — one hybrid and one linear — so that you can adjust things to your preferred sound profile. You can also use the Nexis app to set volume limits when you’re listening with the DAC attached.

    The previous GO Link made it on Engadget’s list of the best DACs for Apple Music Lossless, and at the same price, the GO Link 2 seems like it could, too. The iFi GO Link 2 is available to purchase now for $59.

  • Netflix backs out of Warner Bros. Discovery bidding war

    Netflix backs out of Warner Bros. Discovery bidding war

    For anyone who has been following the soap opera unfolding between Netflix and Paramount Skydance over the past few months in their financial brinksmanship to acquire Warner Bros. Discovery, the saga may be nearing its end. Today, WBD said its board of directors have determined that the latest offer from Paramount Skydance amounted to the better proposal. The media outfit gave Netflix four business days to match Paramount’s terms, but the streamer didn’t waste any time in declining to raise its own bid.

    “We believe we would have been strong stewards of Warner Bros.’ iconic brands, and that our deal would have strengthened the entertainment industry and preserved and created more production jobs in the US,” the statement from Netflix  co-CEOs Ted Sarandos and Greg Peters said. “But this transaction was always a ‘nice to have’ at the right price, not a ‘must have’ at any price.”

    In addition to the purchase price of $31 per WBD share, Paramount’s latest offer also included a provision that it would cover the $2.8 billion termination fee that WBD would owe to Netflix for dissolving the existing merger agreement between the businesses. So rather than paying $82.7 billion to acquire the Warner Bros. part of the operation, it appears Netflix may walk away with no new content but padding its coffers with an extra nearly $3 billion.

    After Netflix’s initial offer, Paramount Skydance swooped in with a hostile takeover attempt of the entire Warner Bros. Discovery business. WBD rejected it, Paramount tried again. Several additional volleys between the involved parties occurred over the past few weeks. While WBD has not yet formally accepted Paramount’s offer — which will be subject to long-winded regulatory approvals sure to spark more drama — it seems the dust will soon settle for this chapter.

  • Google’s Nano Banana 2 is a faster version of Nano Banana Pro

    Google’s Nano Banana 2 is a faster version of Nano Banana Pro

    Google has launched its new image generation model, the Nano Banana 2, which is powered by Gemini 3.1 Flash Image. The company says the new model has the capabilities, world knowledge and reasoning of Nano Banana Pro, but it can accomplish tasks at “lightning-fast speed.” That enables rapid editing and the quick creation of various iterations using a single prompt.

    Nano Banana 2 will give more people access to capabilities that were previously exclusive to the Pro model. That includes Pro’s ability to pull real-time information and images from web searches to create, say, infographics and diagrams. It will also be able to generate texts on images for marketing materials and greeting cards.

    Google says Nano Banana 2 can maintain character resemblance for up to five characters in a single workflow, which could be especially valuable if you’re using it to create storyboards or visual stories. It can follow precise instructions for complex requests, as well, and can generate input with up to 4K in resolution with richer textures and sharper details than its predecessors could.

    Nano Banana Pro could already generate images so realistic, it’s almost impossible to tell that they were AI-generated. Google even had to limit its use due to high demand. Whether Nano Banana 2 can generate images that are markedly better than what Pro could create — and whether we could still tell if an image was made by AI — remains to be seen. The new model will replace Nano Banana Pro in the Gemini app, but Google AI Pro and Ultra subscribers will retain access to Nano Banana Pro for specialized tasks. It will also be the default model in Search for AI Mode and Lens, as well as in Google’s Flow AI creative studio.

  • The astronaut whose illness forced an early return from the ISS was Mike Fincke

    The astronaut whose illness forced an early return from the ISS was Mike Fincke

    NASA recently ended a manned mission to the International Space Station (ISS) a month early, citing a medical issue with one of the astronauts. The space agency just revealed that the impacted astronaut was Mike Fincke. This was the first medical evacuation in the history of the ISS.

    NASA wrote a statement saying that the astronaut experienced an unknown medical event on January 7 “that required immediate attention” from his fellow crew members. Fincke added that his “status quickly stabilized” thanks to the “quick response and the guidance” of the flight surgeons.

    However, the incident did force NASA to cancel a spacewalk planned for January 8. Soon after that, the agency announced it would be ending the Crew-11 mission a month early. The four-person crew included Fincke, NASA astronaut Zena Cardman, Japanese astronaut Kimiya Yui and Russian cosmonaut Oleg Platonov.

    They had been living and working aboard the ISS since August and were expected to stay until February. The crew returned on January 15, which was a decision made by NASA’s chief health and medical officer. Once the crew had landed, administrator Jared Isaacman said it was a “serious situation” but didn’t go into any detail.

    Fincke has said he is currently “doing very well” and still participating in standard post-flight reconditioning at NASA’s Johnson Space Center in Houston. “Spaceflight is an incredible privilege, and sometimes it reminds us just how human we are,” he said. “Thank you for all your support.”

    We don’t know what medical issue Fincke is going through, and it’s certainly his business and not ours. In any event, we wish for a speedy recovery.

    NASA also moved up the launch of Crew-12 to replace the prematurely-returned astronauts. That team docked at the ISS on February 14 and are scheduled to stay on the space station for around eight months.

  • AI robotics company started by Alphabet is joining Google proper

    AI robotics company started by Alphabet is joining Google proper

    Robotics company Intrinsic has announced it will be folding into Google as the company bets on the future of physical AI in manufacturing. The company focuses on software tools to make robots more affordable and easier to use, as well as using adaptive intelligence to help the robots perform real-world tasks.

    Intrinsic was started in 2021 as an Alphabet “Other Bets” project, part of a portfolio of high-risk and potentially high-payoff startups, Waymo among them. The project will now run as a “distinct group” within Google where it will leverage Gemini and Google Cloud while working closely with the Google DeepMind team.

    The company describes its platform as “the Android of robotics,” offering a universal canvas where developers can build apps for different robots, cameras, sensors and more. Meta has expressed interest in pursuing a similar business model.

    Also at the intersection of software and physical AI, the company aims to integrate adaptive intelligence into robots, helping them to perform real-world tasks. The goal is robots that can “perceive, reason and react to changes in processes and their environment.”

    The acquisition will complement Google’s past work in robotics like Boston Dynamics, which it sold off in 2017. The Google DeepMind team has also developed Gemini-based models for robotics in the past.