Tag: Engaget

  • An old-school Zelda-like, Skate Bums and other new indie games worth checking out

    An old-school Zelda-like, Skate Bums and other new indie games worth checking out

    Welcome to our latest roundup of what’s going on in the indie game space. As a reminder, the latest edition of Steam Next Fest runs from February 23 until March 2, during which you’ll be able to check out demos for hundreds of upcoming games. A bunch are available already, including one for Denshattack!, which I definitely recommend checking out. As it turns out, doing Tony Hawk Pro Skater-style tricks with a high-speed Japanese train absolutely rips.

    On Thursday, there were four showcases highlighting indie games all in a single day. It’s not exactly feasible for me to recap them in full here, unfortunately, but I can at least tell you about a few of the many highlights.

    The Black History Month edition of the Black Voices in Gaming Showcase includes trailers and interviews for some games that are already available, such as Space Warlord Baby Trading Simulator, Aerial_Knight’s DropShot and Relooted. Of course, the stream featured plenty of games that are on the way too.

    Erased, from solo developer Jerron Jacques, looks pretty interesting. It’s an open-world fighting game that takes place in a cyberpunk setting with dance battles, parkour, pets, strange creatures and much more. Jacques, who has been documenting the game’s development process on social media, even carried out some of the parkour motion capture work personally.

    There was lots of good stuff in this week’s Convergence Showcase too, including another peek at Mouse: P.I. for Hire as we get to see one of the game’s bosses for the first time. This first-person shooter with rubber-hose animation is set to arrive on March 19.

    There were other welcome announcements for me in this showcase. First, there was a release date for the Zelda-inspired adventure Gecko Gods. I’ve had this on my wishlist since 2022, so I’m glad to learn it’ll hit Nintendo Switch, PS5 and PC on April 16.

    In addition, record shop sim Wax Heads (which probably should have been called Low Fidelity, tbh) is coming to PC, Xbox Series X/S, PS5, and Nintendo Switch on May 5. You can check out a Steam Next Fest demo for that one now.

    The second edition of Indie Fan Fest had a trove of goodies as well. For one thing, Balatro publisher Playstack could be about to cause another mass reduction in collective productivity with Raccoin, which now has a release date of March 31. This is another roguelike deckbuilder, but this time it’s in the form of a coin pusher. I didn’t have a chance to check out the previous playtest to get a better sense of why there’s so much buzz around this one, but I’ll for sure be trying the Steam Next Fest demo, which is available now.

    It remains deeply weird to refer to a game under Acclaim’s umbrella as an indie, but that’s where we are now. The publisher is bringing Ridiculous Games’ GridBeat to Nintendo Switch and Steam on March 26. This is a rhythm-based dungeon crawler in which you (a hacker) try to escape from a corporate network after pilfering valuable data. There’s a Next Fest demo available for this one too.

    Meanwhile, a narrower release window for Japanese convenience store sim InKonbini: One Store. Many Stories was revealed. It’s coming to Steam, PS5, Nintendo Switch and Xbox in April.

    Alongside a related sale on Steam, the first Quebec Games Celebration Showcase took place on Thursday. It’s always neat to learn about games being made in my neck of the woods.

    One of those is Surfpunk, a co-op action RPG that looks a bit like Hades with surfing. Radical. You’ll venture to procedurally generated islands in search of loot. There are four weapon classes to choose from and gadgets you can craft after collecting resources on your run. There’s an updated Steam demo that’s said to have around five hours of gameplay. Surfpunk (which is from Convergence: A League of Legends Story developer Double Stallion) will arrive later this year.

    I’m including this demo announcement trailer for Croak, a precision platformer from Woodrunner Games that appears to be heavily inspired by the likes of Celeste, separately for one main reason. You have to check out the studio’s head of “barketing.” (Okay okay, the game’s hand-drawn visuals look lovely too.)

    There’s plenty of other interesting stuff in the Quebec Games Celebration Showcase, including another look at Tears of Metal from Paper Cult Games, the studio behind the very enjoyable Bloodroots. There’s a Steam demo available for the hack-and-slash roguelite, which should be out this spring. Gothic sci-fi Metroidvania Silent Planet looks quite tasty too.

    New releases

    Under The Island looks and sounds very The Legend of Zelda: A Link to the Past-coded. But since that’s my favorite game of all time, I am not complaining. I love that protagonist Nia appears to use a hockey stick as a weapon too.

    This action PRG from Slime King Games (and co-publishers Top Hat Studios and Doyoyo Games) has debuted to strong early reviews. It’s available now on Steam, Xbox One, Xbox Series X/S, PS4, PS5 and Nintendo Switch for $20, though there’s a 15 percent launch sale (you’ll need to be a PS Plus member to get the discount on PS4 and PS5).

    Demon Tides — a 3D, open-world platformer from Bubsy 4D and Demon Turf developer Fabraz — has lots of movement mechanics, including paragliders and hookshots. You can shapeshift into different forms as well.

    You can create and share graffiti, and this will appear in other players’ games (which is a neat touch). Demon Tides is out now on Steam. It’ll usually cost $25, but until March 5, you can snap it up for $20.

    Skate Bums is a 2D skateboarding game in the tradition of the OlliOlli series. As novice skateboarder Lux, you’ll try to take down the Skate Bums, a gang of bullies. There are “weird characters,” sick combos to pull off, coins to collect and wrecking balls to dodge.

    There’s said to be a “simple directional trick system” while each run is apparently short. That seems ideal for quick, pick-up-and-play sessions on Nintendo Switch and Switch 2. I also just really like the title. Skate Bums, which is from Lucky Last Studio, will normally cost $15 but there’s a 15 percent discount until February 27.

    Love Eternal is a psychological “horror platformer about escaping the domain of a selfish god,” which is a strong pitch from developer brlka and Demonschool publisher Ysbryd Games. You’ll need to flip between different gravitational pulls as you navigate this precision platformer, which follows teenager Maya on her attempt to return to her own reality.

    During a dinner at home, Maya’s family disappears and she suddenly appears in an “eerie, desolate realm” that looks like an Iron Age castle. That’s a creepy enough set up to match the game’s haunting atmosphere. Love Eternal is out now on Steam, PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch for $10. There’s a 15 percent launch discount (again, you’ll need to be a PS Plus member to take advantage of that on PlayStation).

    Upcoming

    Woe Industries, the developer of You Have Billions Invested In Generative AI (and a bunch of other neat projects), has something intriguing on deck for next week — a standardized gaming test. You can start the Adventure Game Aptitude Test (AGAT) at any time between 1PM and 2PM ET on February 28.

    You’ll have four hours to complete an ’80s adventure game of Woe Industries’ choosing. The developer will seemingly be monitoring your browser and smartphone activity to ensure you don’t consult a walkthrough. If you’re successful, you’ll receive an AGAT certification and diploma. Good luck!

    “Musical narrative adventure” People of Note is coming to Steam, Epic Games Store, the Xbox App on PC, Nintendo Switch 2, PS5 and Xbox Series X/S on April 7 for $25 (though there’ll be a 10 percent launch discount). The game follows pop singer Cadence on her quest for stardom. Along the way, Cadence and her buds will have to overcome enemies in battles that have turn-based and rhythm-based elements.

    I mostly enjoyed playing through a preview several months ago, though I had to grit my teeth through the turn-based combat, which is not something I enjoy as a rule. However, Iridium Studios will allow players to turn off elements like that and environmental puzzles so more people who might have otherwise been turned off can enjoy People of Note. You can sample the game now on Steam via a 90-minute Next Fest demo.

    I don’t fully understand what’s going on in the reveal trailer for Titanium Court, which is from AP Thomson (a solo developer who previously worked on Consume Me) and publisher Fellow Traveller. Even the press release notes that it’s “impossibly difficult to describe.” But it has an absorbing trailer soundtracked by an odd, Bill Callahan-esque song and it has already picked up several IGF award nominations, so I’m intrigued.

    What I am able to surmise is that it’s a surrealist, roguelike strategy game with match-three, auto battle and tower defense elements. It’s also for “clowns and criminals,” apparently. I’m gonna have to give the Steam Next Fest demo a shot to try to get my head around it. Titanium Court is coming to Steam “imminently.”

    Sometimes, a game pops up that makes me think “how has no one done this before?” Such is the case with Become. It’s a third-person linear adventure from solo developer Valentin Wirth in which you take on the guise of a single sperm. You can probably guess what the goal is.

    The game has “no explicit sexual acts, nudity or violence,” according to its Steam page, though you will encounter some danger along your journey. You can upgrade your bespectacled spermatozoon via skill trees and seemingly adorn various pieces of headgear. Become is slated to hit Steam later this year.

  • How to know if an AirTag is tracking you

    Apple’s AirTag is designed to help people keep track of personal belongings like keys, bags and luggage. But because AirTags and other Bluetooth trackers are small and discreet, concerns about unwanted tracking are understandable. Apple has spent years building safeguards into the AirTag and the Find My network to reduce the risk of misuse and to alert people if a tracker they don’t own appears to be moving with them.

    If you’re worried about whether an AirTag or similar tracker might be following you, here’s how Apple’s unwanted tracking alerts work, what notifications to look for and what you can do on both iPhone and Android.

    How AirTag tracking alerts work

    AirTags, compatible Find My network accessories and certain AirPods models use Apple’s Find My network, which relies on Bluetooth signals and nearby devices to update their location. To prevent misuse, Apple designed these products with features that are meant to alert someone if a tracker that isn’t linked to their Apple Account appears to be traveling with them.

    If an AirTag or another compatible tracker is separated from its owner and detected near you over time, your device may display a notification or the tracker itself may emit a sound. These alerts are intended to discourage someone from secretly tracking another person without their knowledge. Apple has also worked with Google on a cross-platform industry standard, so alerts can appear on both iOS and Android devices, not just iPhones.

    How to make sure tracking alerts are enabled on your iPhone

    If you use an iPhone or iPad, tracking notifications are on by default, but it’s worth confirming your settings.

    To receive unwanted tracking alerts, make sure that:

    • Your device is running iOS 17.5 or later (or iPadOS 17.5 or later). Earlier versions back to iOS 14.5 support basic AirTag alerts, but newer versions add broader compatibility with other trackers.

    • Location Services are enabled.

    • Notifications for Tracking Alerts are allowed.

    • Airplane Mode is turned off.

    You can check these by opening Settings, then navigating to Privacy & Security, Location Services and Notifications. Apple also recommends turning on Significant Locations in the System Services menu, which helps your device determine when an unknown tracker has traveled with you to places like your home.

    1. Go to Settings, tap Privacy & Security, then select Location Services.

    2. Toggle Location Services on.

    3. Scroll down and tap System Services, then toggle Significant Locations on.

    If these settings are disabled, your iPhone may not be able to alert you when an AirTag or similar device is nearby.

    What tracking alerts look like

    If your iPhone detects a tracker that doesn’t belong to you moving with you, you may see a notification such as:

    • AirTag Found Moving With You

    • “Product Name” Found Moving With You

    • Unknown Accessory Detected

    Tapping the alert opens the Find My app, which shows a map of where the item was detected near you. The map uses dots to indicate locations where your device noticed the tracker nearby. This doesn’t mean the owner was actively watching your location at those times, only that the tracker was detected in close proximity.

    In some cases, the alert may have an innocent explanation. For example, you might be borrowing someone else’s keys, bag or AirPods. If the item belongs to someone in your Family Sharing group, you can temporarily pause alerts for that item by tapping the notification and opting to turn off alerts for that item either for one day or indefinitely.

    What to do if you hear an AirTag making a sound

    If an AirTag or compatible tracker has been separated from its owner for a period of time and is moved, it may emit a sound on its own. This is another built-in safety feature meant to draw attention to the device.

    If you hear an unfamiliar chirping or beeping sound, especially from a bag, jacket pocket or vehicle, it’s worth checking your belongings to see if there’s an AirTag or similar tracker inside.

    How to find an unknown AirTag or tracker

    If you receive an alert and believe the tracker is still with you, the Find My app offers tools to help locate it.

    From the alert, you can choose to play a sound on the device to help pinpoint where it’s hidden.

    1. Tap Continue and then tap Play Sound.

    2. Listen for the sound or play it again to give yourself more time to find the item.

    If the tracker is an AirTag and you have a compatible iPhone with ultra wideband connectivity, you may also see a Find Nearby option, which uses Precision Finding to guide you toward it with distance and direction indicators.

    1. Tap Continue and then tap Find Nearby.

    2. Follow the onscreen instructions. You may need to move around the space until your iPhone connects to the unknown AirTag.

    Your iPhone will display the distance and direction of the unknown AirTag, so you can use that information to identify where the unknown AirTag is. When the AirTag is within Bluetooth range of your iPhone, you can tap the Play Sound button to listen for it. You can also tap the Turn Flashlight On button to provide more light if it’s needed.

    If neither option is available, or if the tracker can’t be located electronically, manually check your belongings. Look through bags, pockets, jackets and vehicles. If you feel unsafe and can’t find the device, Apple recommends going to a safe public place and contacting local law enforcement.

    The new Apple AirTag that works with Find My app.

    The new Apple AirTag that works with Find My app. (Apple)

    How to get information about an AirTag

    If you find an unknown AirTag, you can learn more about it without needing to unlock it or log in.

    1. Hold the top of your iPhone, or any NFC-capable smartphone, near the white side of the AirTag. A notification should appear.

    2. Tap the notification to open a webpage with details about the AirTag. This page includes the serial number and the last four digits of the phone number associated with the owner’s Apple Account.

    If the AirTag was marked as lost, the page may also include a message from the owner explaining how to contact them. This can help determine whether the situation is accidental or intentional.

    How to disable an AirTag that isn’t yours

    If you confirm that an AirTag is tracking you and it doesn’t belong to you, you can disable it so it stops sharing its location.

    From the Find My alert or information page, select Instructions to Disable and follow the steps provided. For an AirTag, this usually involves removing the battery, which immediately stops location updates. Disabling Bluetooth or turning off Location Services on your phone does not stop the AirTag from reporting its location. The device itself must be disabled.

    If you believe the tracker was used for malicious purposes, keep the AirTag and document its details before contacting law enforcement. Apple states that it can provide information to authorities when legally required.

    What Android users should know

    Android devices running Android 6.0 or later can also receive alerts if a compatible Bluetooth tracker, including an AirTag, appears to be moving with you. These alerts are enabled automatically on supported versions of Android.

    Android users can also manually scan for unknown trackers at any time. Additionally, Apple offers a free Tracker Detect app on the Google Play Store. The app allows Android users to scan for AirTags and Find My network accessories within Bluetooth range that are separated from their owner. If Tracker Detect finds a nearby AirTag that’s been with you for at least 10 minutes, you can play a sound to help locate it.

    Wrap-up

    While no system is perfect, Apple has built multiple layers of protection into AirTag and the Find My network to reduce the risk of unwanted tracking. With alerts, audible warnings and cross-platform detection on both iOS and Android, most people will be notified if a tracker they don’t own is moving with them. Knowing what these alerts look like and how to respond can help you stay informed, avoid unnecessary panic and take appropriate action if something feels off.

  • 13-hour AWS outage reportedly caused by Amazon’s own AI tools

    13-hour AWS outage reportedly caused by Amazon’s own AI tools

    A recent Amazon Web Services (AWS) outage that lasted 13 hours was reportedly caused by one of its own AI tools, according to reporting by Financial Times. This happened in December after engineers deployed the Kiro AI coding tool to make certain changes, say four people familiar with the matter.

    Kiro is an agentic tool, meaning it can take autonomous actions on behalf of users. In this case, the bot reportedly determined that it needed to “delete and recreate the environment.” This is what allegedly led to the lengthy outage that primarily impacted China.

    Amazon says it was merely a “coincidence that AI tools were involved” and that “the same issue could occur with any developer tool or manual action.” The company blamed the outage on “user error, not AI error.” It said that by default the Kiro tool “requests authorization before taking any action” but that the staffer involved in the December incident had “broader permissions than expected — a user access control issue, not an AI autonomy issue.”

    Multiple Amazon employees spoke to Financial Times and noted that this was “at least” the second occasion in recent months in which the company’s AI tools were at the center of a service disruption. “The outages were small but entirely foreseeable,” said one senior AWS employee.

    The company launched Kiro in July and has since pushed employees into using the tool. Leadership set an 80 percent weekly use goal and has been closely tracking adoption rates. Amazon also sells access to the agentic tool for a monthly subscription fee.

    These recent outages follow a more serious event from October, in which a 15-hour AWS outage disrupted services like Alexa, Snapchat, Fortnite and Venmo, among others. The company blamed a bug in its automation software for that one.

    However, Amazon disagrees with the characterization of certain products and services being unavailable as an outage. In response to the Financial Times report, the company shared the following statement, which it also published on its news blog:

    We want to address the inaccuracies in the Financial Times’ reporting yesterday. The brief service interruption they reported on was the result of user error—specifically misconfigured access controls—not AI as the story claims.

    The disruption was an extremely limited event last December affecting a single service (AWS Cost Explorer—which helps customers visualize, understand, and manage AWS costs and usage over time) in one of our 39 Geographic Regions around the world. It did not impact compute, storage, database, AI technologies, or any other of the hundreds of services that we run. The issue stemmed from a misconfigured role—the same issue that could occur with any developer tool (AI powered or not) or manual action. We did not receive any customer inquiries regarding the interruption. We implemented numerous safeguards to prevent this from happening again—not because the event had a big impact (it didn’t), but because we insist on learning from our operational experience to improve our security and resilience. Additional safeguards include mandatory peer review for production access. While operational incidents involving misconfigured access controls can occur with any developer tool—AI-powered or not—we think it is important to learn from these experiences. The Financial Times’ claim that a second event impacted AWS is entirely false.

    For more than two decades, Amazon has achieved high operational excellence with our Correction of Error (COE) process. We review these together so that we can learn from any incident, irrespective of customer impact, to address issues before their potential impact grows larger.

    Update, February 21 2026, 11:58AM ET: This story has been updated to include Amazon’s full statement in response to the Financial Times report.

  • A judge ruled Tesla still has to pay $243 million for a fatal crash involving Autopilot

    A judge ruled Tesla still has to pay $243 million for a fatal crash involving Autopilot

    Tesla is still on the hook for $243 million after a US judge rejected the EV maker’s bid to overturn a jury verdict from last year. On Friday, US District Judge Beth Bloom upheld the jury’s decision to hold Tesla partially responsible for a deadly crash that happened in 2019 and involved the self-driving Autopilot feature.

    The judge added that there was enough evidence to support the jury’s verdict, which was delivered in August 2025 and ordered Tesla to pay millions in compensatory and punitive damages to the two victims in the case. Judge Bloom added that Tesla didn’t present any new arguments to dispute the decision.

    While the case has been moving along recently, the incident dates back to several years ago when the driver of a Model S, George McGee, was using Tesla’s Autopilot feature while bending down to retrieve a dropped phone. The Model S then crashed into an SUV that was parked on a shoulder, where Naibel Benavides Leon and Dillon Angulo were standing aside. Benavides was killed in the crash, while Angulo was severely injured.

    Tesla hasn’t publicly commented on Judge Bloom’s decision yet, but it won’t be a surprise to see the company appeal the latest ruling with a higher court. Tesla’s lawyers previously tried to pin the blame on the driver, claiming that the Model S and Autopilot weren’t defective. As this major case plays out, Tesla is also facing several investigations from the National Highway Traffic Safety Administration for both its Autopilot and Full-Self Driving features.

  • The US will send Tech Corps members to foreign countries in its latest push for AI dominance

    The US will send Tech Corps members to foreign countries in its latest push for AI dominance

    The government agency that sends its corps members abroad to volunteer in foreign countries launched its latest initiative called Tech Corps. The Peace Corps’ latest proposal will recruit STEM graduates or those with professional experience in the artificial intelligence sector and send them to participating host countries.

    According to the press release, volunteers will be placed in Peace Corps countries that are part of the American AI Exports Program, which was created last year from an executive order from President Trump as a way to bolster the US’ grip on the AI market abroad. Tech Corps members will be tasked with using AI to resolve issues related to agriculture, education, health and economic development. The program will offer its members 12- to 27-month in-person assignments or virtual placements, which will include housing, healthcare, a living stipend and a volunteer service award if the corps member is placed overseas.

    Richard E. Swarttz, the acting director of the Peace Corps, said in a press release that Tech Corps volunteers will be “building technical capacity, supporting AI adoption across critical use cases and addressing barriers to last-mile AI implementation.” While the Tech Corps program is framed at benefiting host countries, it would also help to secure the US’ position in the rapidly expanding global AI market that includes growing competition from China.

  • The Stop Killing Games campaign will set up NGOs in the EU and US

    The Stop Killing Games campaign will set up NGOs in the EU and US

    The Stop Killing Games campaign is evolving into more than just a movement. In a YouTube video, the campaign’s creator, Ross Scott, explained that organizers are planning to establish two non-governmental organizations, one for the European Union and another for the US. According to Scott, these NGOs would allow for “long-term counter lobbying” when publishers end support for certain video games.

    “Let me start off by saying I think we’re going to win this, namely the problem of publishers destroying video games that you’ve already paid for,” Scott said in the video. According to Scott, the NGOs will work on getting the original Stop Killing Games petition codified into EU law, while also pursuing more watchdog actions, like setting up a system to report publishers for revoking access to purchased video games.

    The Stop Killing Games campaign started as a reaction to Ubisoft’s delisting of The Crew from players’ libraries. The controversial decision stirred up concerns about how publishers have the ultimate say on delisting video games. After crossing a million signatures last year, the movement’s leadership has been busy exploring the next steps.

    According to Scott, the campaign leadership will meet with the European Commission soon, but is also working on a 500-page legal paper that reveals some of the industry’s current controversial practices. In the meantime, the ongoing efforts have led to a change of heart from Ubisoft since the publisher updated The Crew 2 with an offline mode.