Tag: Engaget

  • Apple reportedly testing out four different styles for its smart glasses that will rival Meta Ray-Bans

    Apple may be late to the smart glasses market, but it could be covering all its bases with up to four potential styles for its upcoming product. According to Bloomberg‘s Mark Gurman, Apple could launch some or all of the four styles it’s currently testing for its smart glasses.

    Gurman reported Apple is testing out a large rectangular frame that’s comparable to Ray-Ban Wayfarers, a slimmer rectangular design like the glasses that Apple CEO Tim Cook wears, a larger oval or circular frame and a smaller oval or circle option. Apple is also working on a range of colors, including black, ocean blue and light brown, according to Bloomberg.

    Internally code-named N50 for now, Apple’s upcoming smart glasses will compete directly with the second-gen Ray-Ban Meta model. While similar, Apple might be differentiating its design with “vertically oriented oval lenses with surrounding lights,” according to the report. Like Meta’s smart glasses, Apple’s upcoming product will capture photos and videos, but is meant to better sync with an iPhone, allowing users to take advantage of Apple’s ecosystem for editing, sharing, phone calls, notifications, music and even its voice assistant, according to Gurman. The release of Apple’s smart glasses could even coincide with the upcoming improved Siri that should arrive with iOS 27.

    Gurman reported that Apple could reveal its smart glasses as soon as the end of 2026 or early 2027, followed by an official release sometime in 2027. As for the competition, Meta released its latest model that’s better suited for prescription lenses and offers a more customizable fit.

  • The first European country to get Tesla’s Full Self-Driving Supervised will be the Netherlands

    Tesla’s Full Self-Driving (Supervised) is ready to make its European debut, and it’s starting with the Netherlands. According to Tesla Europe, the automaker’s driver assistance system was approved in the Netherlands and will start rolling out shortly. RDW, the country’s regulatory authority on vehicles, confirmed the news with a post on its website about Tesla receiving a type approval for its Full Self-Driving (Supervised) system.

    According to the RDW, Tesla’s Full Self-Driving (Supervised) “has been extensively examined and tested for more than one and a half years on our test track and on public roads,” and concluded that it was a “positive contribution” to road safety. However, RDW pointed out that a Tesla with FSD Supervised was not “self-driving,” adding that the “driver remains responsible and must always remain in control.”

    With Dutch approvals, Tesla notched its first regulatory green light for FSD use in Europe. The RDW also added that Tesla’s FSD Supervised could get “possible later admittance in all member states of the European Union” thanks to its approvals. Tesla has been working on bringing its automated driving features to other regions, including Europe and China, as detailed in a roadmap posted in 2024. In the meantime, the automaker’s software has been mired in several safety investigations from the National Highway Traffic Safety Administration. The latest development comes from a probe that targets collisions when using FSD, including the supervised version, in reduced road visibility conditions.

  • Rockstar Games has confirmed it was hit by third-party data breach

    An experienced hacking group has claimed to have infiltrated Rockstar Games‘ cloud servers, while the game publisher has confirmed that there was a “third-party data breach.” ShinyHunters, a hacker group that’s been linked to data breaches targeting Microsoft, Google, Ticketmaster and others, posted a message on its website with a final warning to Rockstar to “pay or leak.” The hack was first spotted by Hackread and the Cybersec Guru.

    ShinyHunters didn’t detail what Rockstar data it gained access to, only adding that the company had until April 14 to reach out or that the group would leak the compromised info that would lead to “several annoying (digital) problems.” Rockstar Games confirmed the breach to Kotaku, explaining that “a limited amount of non-material company information was accessed in connection with a third-party data breach,” and that the incident had “no impact on our organization or our players.”

    Previously, Rockstar had to deal with a major hack that led to a leak including plenty of gameplay footage and assets for Grand Theft Auto VI in 2022. Following the hack, one of the 18-year-old members of the Lapsus$ group responsible for the leak, was sentenced to an “indefinite hospitalization.”

  • The Artemis II astronauts are back after a 10-day journey around the moon

    The Orion capsule carrying the Artemis II astronauts has successfully splashed down off the coast of San Diego at 8:07PM Eastern time on April 10. It signals the conclusion of Artemis II’s 10-day journey around the moon, which is meant to be a test flight for a future mission that would bring humanity back to the lunar surface. The Orion crew module carrying the mission’s astronauts separated from the service module at 7:33 PM. While the service module was designed to burn up in the Earth’s atmosphere, the crew capsule was built to bring the astronauts back home safely.

    By 7:53 PM, Orion reached our planet’s upper atmosphere, where a six-minute communication blackout occurred due to the capsule heating up as it started its guided descent. The capsule has 11 parachutes, with its drogue parachutes being deployed at 23,400 feet to stabilize and slow it down. When Orion reached 5,400 feet above the ground, the drogue parachutes were cut off so that the three main parachutes could be deployed. That decreased the capsule’s velocity to 200 feet per second, enabling a safe splashdown.

    NASA’s engineers conducted several tests while the capsule was in the water before the recovery team headed to the capsule on inflatable boats to extract the crew from Orion. By 9:34 PM, all four crew members were out of the capsule. They were then hoisted into helicopters and flown to the USS John P. Murtha dock ship, where doctors will assess their health.

    Artemis II launched on April 1 with four astronauts on board: NASA’s Reid Wiseman, Victor Glover and Christina Koch, as well as Canadian Space Agency’s Jeremy Hansen. They traveled around the moon for almost 10 days, reaching distances no other crewed mission has before it. The astronauts took photos of the far side of the moon, the side we don’t see from our planet, including amazing closeups of the lunar surface using their smartphones. That makes them the first humans to directly and personally view the lunar far side.

    During NASA’s post-splashdown news conference, the agency said it will announce the Artemis III crew soon. Artemis III will rendezvous with one or both commercial landers being developed by SpaceX and Blue Origin in low Earth orbit, which will take humans to the lunar surface. It will test the lander’s ability to dock with Orion before NASA lands humans on the moon again.

  • The FAA is encouraging gamers to get jobs in air traffic control

    Sick! The Federal Aviation Administration is targeting gamers in its most recent job advertisement for air traffic controllers. The administration’s annual hiring window opens at 12AM ET on April 17, and considering the ongoing shortage of air traffic controllers, it’s calling this a period of “supercharged hiring.” Rad! The FAA’s YouTube video draws parallels between gaming and directing air traffic, and notes that the average salary for the role after three years is $155,000. Hella!

    The FAA is clearly seeking players who are at least old enough to remember the Xbox One and Bjergsen in the LCS, which puts would-be candidates around their early 20s at least. It’s either that, or the ad editors really just picked videos at random from the pile of stock footage marked gamerz. But I won’t lie, it made me smile to see that Xbox One logo appear out of nowhere. Nostalgia is a hell of a thing.

    “To reach the next generation of air traffic controllers, we need to adapt,” US Transportation Secretary Sean P. Duffy said. “This campaign’s innovative communication style and focus on gaming taps into a growing demographic of young adults who have many of the hard skills it takes to be a successful controller.”

    The FAA has been losing more air traffic controllers than it can hire and retain since the 2010s, and this trend only worsened during the pandemic in the 2020s, according to a report released in December by the US Government Accountability Office. The administration increased hiring every year since 2021, but at the end of 2025 it employed 13,164 air traffic controllers, 6 percent fewer than in 2015, the report said. At the same time, the number of flights in the air traffic control system increased by about 10 percent, to 30.8 million.

    Or, as the FAA put it on the ATC hiring page: “Join the BEST AND BRIGHTEST, the elite squad of 14,000 controllers protecting 2.9 million daily passengers.” Applicants must be a US citizen, under 31 (maybe those video editors do know what they’re doing), and be able to speak fluent English. An aptitude test, medical screening and academy training follows, among other steps.

  • Epic is reportedly building an extraction shooter for Disney

    Besides a wealth of Fortnite skins based on Disney IP, it hasn’t really been clear what the entertainment company has gotten in return for its $1.5 billion investment in Epic from 2024. That could change this November, Bloomberg reports, when Epic releases a Disney-themed extraction shooter. The game is one of three Disney projects the publisher is currently working on, and is reportedly expected to be Epic’s comeback after the company laid off 1,000 employees in March due to a “downturn in Fortnite engagement.”

    The game is reportedly similar to Arc Raiders, a multiplayer shooter where players fight for resources before escaping through an extraction point, but with Disney characters fighting enemies instead of post-apocalyptic survivors. Bloomberg writes that internal reviewers have worried that the game’s mechanics are “not very original,” but the project is the most promising of the three Epic is developing. The second title received middling internal reviews, according to Bloomberg, and Epic moved resources off the third project “after reports that Disney was disappointed by Epic’s release timeline.”

    “This is not reflective of the ambitions of the Disney collaboration,” Liz Markman, Senior Director of Communications at Epic Games, said in a statement. “We are building a new games and entertainment universe of Disney experiences.”

    While details of Epic’s work for Disney are coming into focus, it’s still unclear whether this new extraction shooter will be a standalone game or incorporated as a mode in Fortnite. In its efforts to sell the title as a “multiverse” and a competitor to Roblox, Epic has introduced multiple games inside Fortnite over the last few years with distinct mechanics. The developer announced that it would shut down three of those titles — Rocket Racing, Ballistic and Fortnite Festival Battle Stage — as part of its recent round of layoffs. According to current and former Epic employees Bloomberg spoke to, several affected employees were also working on these unannounced Disney games.

    When it invested in Epic in 2024, Disney wanted to build an entertainment universe, where players could “play, watch, shop and engage with content, characters and stories from Disney, Pixar, Marvel, Star Wars, Avatar, and more.” Epic’s current plans sound less all-encompassing than that, but if they manage to increase engagement with Fortnite and Disney’s brand, that might not matter.

    Update, April 10, 7:29PM ET: Added a statement from Epic Games.

  • Estonia is the rare EU country opposing child social media bans

    As child social media bans spread across Europe and beyond, Estonia isn’t having it. On Friday, the country’s education minister said the bans won’t “actually solve problems,” while warning that the kids will find a way regardless.

    Although companies like Meta would love for you to believe it’s a fairy tale, social media addiction is associated with tangible negative repercussions for children. Studies show that its harms range from depression and anxiety to sleep deprivation and obesity. (The latter is from all the targeted junk food advertising.) On the other hand, teens can find community and support from social media.

    A growing list of countries looked at the negative data and concluded that the answer was to ban social media altogether for children. Although the age cutoff varies, legislation has been floated or enacted in Australia, Greece, France, Austria, Spain, Indonesia, Malaysia, the UK and Denmark — just to name a few.

    Estonia’s education minister believes these countries are coming at the very real problem from the wrong angle. “The way to approach this, to me, is not to make kids responsible for that harm and start self-regulating,” Kristina Kallas said at a Politico forum in Barcelona. She added that “kids will find very quickly the ways to go around and to still use social media.”

    Instead, she said the responsibility lies with governments and corporations. “Europe pretends to be weak when it comes to big American and international corporations,” she added. But she called that a “pretense,” challenging the EU to “actually take this power and start regulating the big American corporations.”

    To be fair, the EU regulates the tech industry more effectively than anywhere else in the world. But the point on childhood social bans stands.

    Another argument against the bans is that it’s a short path from the well-meaning to a more sinister erosion of basic freedoms. In February, France suggested that the next logical step after passing an under-15 social media ban would be to go after VPNs. After all, once you pass the ban, you need to enforce it — and that can mean snuffing out the tools children could use to work around it.

  • A man allegedly threw a Molotov cocktail at Sam Altman’s house

    A 20-year-old man was arrested by the San Francisco Police Department after allegedly throwing a Molotov cocktail at OpenAI CEO Sam Altman’s house, The New York Times reports.

    In a statement shared on X, SFPD wrote that it responded to a request for a fire investigation in the North Beach neighborhood of San Francisco around 7:12 AM ET / 4:12AM PT. “At the scene, officers learned that an unknown male subject threw an incendiary destructive device at a home, causing a fire at an exterior gate.” After the man fled on foot, police found and arrested him around an hour later while responding to a business’ complaint about an “unknown male subject threatening to burn down the building.” That business turned out to be OpenAI’s headquarters and the subject happened to be the same man who threw the Molotov at Altman’s house.

    “Early this morning, someone threw a Molotov cocktail at Sam Altman’s home and also made threats at our San Francisco headquarters. Thankfully, no one was hurt,” an OpenAI spokesperson confirmed in a statement to Wired. “We deeply appreciate how quickly SFPD responded and the support from the city in helping keep our employees safe. The individual is in custody, and we’re assisting law enforcement with their investigation.”

    As it’s become more commonplace, artificial intelligence has also become more divisive. While more and more people continue to use AI tools, public reaction to the encroachment of the technology, whether in gaming or customer service, is increasingly negative. Altman’s warnings of AI’s impact on employment, and a recent New Yorker investigation digging into his allegedly manipulative leadership style at OpenAI, have also raised questions about the CEO’s prominent role as a steward of the technology.

  • French government says au revoir Windows, bienvenue Linux

    America’s Big Tech companies may soon learn that saddling up with Donald Trump doesn’t tend to work out in the end. As the president sows chaos and distrust around the globe while taking aim at EU tech regulations, Europe is looking for ways to adopt its own alternatives. The latest example is France, which said it’s dropping Microsoft Windows in favor of Linux.

    On Wednesday, France said (via TechCrunch) it plans to move its workstations from Windows to the open-source Linux. It’s part of a broader movement across Europe toward digital sovereignty, aimed at reducing reliance on foreign tech — especially American and Chinese. Although homegrown alternatives aren’t available in many areas, the EU seems prepared to wean itself off where it can.

    In January, France announced that it would move its videoconferencing from Zoom and Teams to the French-made Visio. As part of this week’s Linux announcement, France added that it would also migrate its health data to a new platform by the end of 2026.

    Since taking office, Trump has used tariffs and other measures to try to bully European nations into dropping their regulations on America’s tech industry. In August, he vowed to “stand up to Countries that attack our incredible American Tech Companies.” (The strange capitalizations are his, not ours.) His administration has described laws like the EU’s Digital Services Act as “censorship” and “a tax.”

    So far, Europe has stood firm. “I want to be very clear: our digital sovereignty is our digital sovereignty,” European Commission President Ursula von der Leyen said at the Munich Security Conference in February. “We have a long tradition in freedom of speech. Actually, the Enlightenment started on our continent.”

    Christian Kroll, CEO of German search engine Ecosia, foresaw Europe’s predicament soon after Trump’s 2024 reelection. “We, as a European community, just need to make sure that nobody can blackmail us.” He added that “if the US turned off access to search results tomorrow, we would have to go back to phone books.” Granted, the guy is selling a European-made search engine, so his bias is clear. But the salience of his point stands.

    Giorgos Verdi, policy fellow at the European Council on Foreign Relations, said the Trump administration’s behavior underscores the need for Europe to break free. “Could the US use its dominance over AI chips, its dominance over cloud in Europe, its dominance over AI systems in order to exert more pressure?” Verdi asked CNN rhetorically in January. “In order to build more resilience for Europe… there is a geopolitical case for European innovations to emerge.”

  • Amazon Luna ends support for third-party subscriptions and game purchases

    Amazon is ending support for third-party integrations on its Luna cloud gaming service. The most immediate changes mean that it’s no longer possible to buy Ubisoft+ and Jackbox Games subscriptions or standalone games through Luna.

    Amazon will automatically any cancel active subscriptions bought through Luna at the end of customers’ next billing cycle. If you have a Ubisoft+ subscription that you bought directly from Ubisoft instead, you’ll still be able to access games on that service through Luna until June 10.

    The Bring Your Own Library option — which allows users to play games they own on the likes of EA, GOG and Ubisoft on Luna — is going away too. You won’t be able to access games from on those storefronts via Amazon’s streaming service after June 3.

    If you bought any games outright on Luna, you’ll still be able to play them there until June 10. Unlike Google did when it shut down Stadia, Amazon isn’t offering refunds for those purchases. However, you’ll still have access to them through the respective third-party platform that’s linked to your account, be it the EA App, GOG Galaxy or Ubisoft Connect.

    That doesn’t exactly help folks who don’t have powerful-enough systems to play more demanding games and were relying on Luna. As such, some people might need to turn to the likes of GeForce Now in order to keep playing games they bought through Luna (and they’ll need to hope GFN actually supports their specific games).

    Amazon has been reshaping Luna over the last several months. It rolled out a revamped version of the service back in October, with more of a focus on GameNight party games that you can play with a smartphone.

    Prime subscribers will still be able to claim PC games and stream games on the Luna Standard tier at no extra cost. The Luna Premium subscription, which includes a wider range of third-party games, is still available too.

    “We’re doubling down on a broad range of gaming experiences, including strong third-party titles, delivered in ways that make great games more accessible, as well as new and unique gaming experiences like GameNight,” Amazon wrote in an email to Luna users. The company also said it will offer some folks a free Luna Premium subscription.