Tag: Engaget

  • Twitter turned 20 and I feel nothing

    Twitter is officially 20 years old. In another reality, that might make me kind of nostalgic. I’ve been lurking and scrolling and tweeting for 16 years; most of my adult life. There was a time when Twitter was a place where some internet strangers became my IRL friends, when I was excited to “live-tweet”. When my infinitely more well-adjusted friends would send me memes, I would smugly say “I saw that on Twitter days ago.”

    Twitter stopped being that place a long time ago, but I don’t have any nostalgia for it. I don’t really feel anything at all, actually.

    Because I can already hear the comments: Yes, I’m still on X. I don’t spend as much time there as I did a decade ago, but it’s still quite a lot of time, an unhealthy amount, if I’m being honest. My job is to report on social media companies, so I keep (doom)scrolling. That’s what I tell myself anyway.

    A few of my favorite posters are still around. Dril’s still got it. The memes are still, occasionally, good, even though X’s recommendation algorithm seems to prefer pointing me toward endless AI slop, boring hot takes from thirsty mid-tier tech execs and blatant engagement bait. X’s algorithm — what little we can learn about it, anyway — now relies on Grok’s predictions about what you’ll like.The same Holocaust-loving Grok that has spewed racism and referred to itself as MechaHitler and declared Elon Musk “the single greatest person in modern history.” The same Grok that allegedly generated thousands of images of child abuse material. Hey @grok is that true?

    X is not Twitter but it’s also not not-Twitter. Last year, an online marketplace startup bought the 560-pound Twitter bird that once adorned the company’s San Francisco office and blew it up in a Nevada desert surrounded by Tesla CyberTrucks as part of an elaborate publicity stunt. Dumb? Yes. But also a somehow fitting adieu for “Larry.”

    It’s been 20 years since Jack Dorsey sent the first-ever tweet, which was never even a good tweet anyway. It’s been five years, by the way, since he turned that tweet into an NFT (remember NFTs??) and auctioned it for nearly $3 million. It’s now functionally worthless. Another chapter in Dorsey’s confusing, complicated legacy.

  • A retro Starship Troopers shooter, a video store sim and other new indie games worth checking out

    Welcome to our latest roundup of what’s going on in the indie game space. There are a whole bunch of neat new games out this week, as well as updates on some interesting upcoming projects.

    In case you missed it, the Steam Spring Sale is under way. There are lots of solid deals here, and my credit card is already screaming at me. I’ve picked up a bunch of games from my wishlist. For instance, at just $3, I couldn’t resist snagging Teenage Mutant Ninja Turtles: Splintered Fate.

    Meanwhile, over on Bluesky, a prototype from developer Freya Holmér caught my eye. It’s for a falling-block game, but instead of filling a container to create straight lines that disappear, it’s based around a pivot point. As tetrominos join the mass, it rotates left or right by 90 degrees, adding a new dimension to a well-established format. I’m really hoping Holmér turns this into a full game, as it’s a rad concept.

    New releases

    Given all the bug slaughtering and the jingoistic satire, any Starship Troopers project is going to draw comparisons with Helldivers 2. Fortunately, Starship Troopers: Ultimate Bug War! is entirely its own thing.

    This is a retro first-person shooter from Auroch Digital (the studio behind Warhammer 40,000: Boltgun) and publisher Dotemu. The framing of the game is quite meta: it’s based on the experiences of Major Samantha Dietz, who was on the frontlines against the bugs, and it’s effectively being used as a military recruitment tool.

    Starship Troopers: Ultimate Bug War! is a blast. I thoroughly enjoyed my time with it. Not that I needed one, but it gave me an excuse to watch Paul Verhoeven’s original film again since the game (while having an original story) hits some of the same beats.

    The tone is spot on. The writing in the cutscenes, in which Casper Van Dien reprises his role as Johnny Rico from the movies, is funny. You can’t tell me that it isn’t a thrill to blow up a giant bug with a tactical nuke. Plus, I was tickled by the consequences of “accidentally” shooting a fellow soldier in the training base and all hell breaking loose.

    Alas, the pacing feels off — there’s a bit too much space between objectives in some levels — and it’s a little one-note. Still, it only takes around four or five hours to beat, particularly if you don’t care about hunting for secrets.

    Starship Troopers: Ultimate Bug War! is out now on Steam, PS5, Xbox Series X/S and Nintendo Switch 2. It’ll usually cost $25, but there’s a 20 percent discount until March 24.

    Retro Rewind is a solid name for a video store rental sim. You’ll manage a store in the early ’90s — the heyday of VHS — by doing everything from decorating the place, filling shelves with tapes and buying bootleg films to hiring staff, making recommendations to customers and collecting late fees.

    My first job was behind the counter of a convenience store that had a small movie rental section, so I’ve got a tiny bit of experience with calling up customers who have overdue films. That part of the job wasn’t exactly fun, but like the idea of running an entire rental store, an experience that’s sadly almost extinct.

    Retro Rewind – Video Store Simulator is available on Steam (normally $20, with a 20 percent discount until March 24). You can try it out by playing a demo.

    In Their Shoes looks like an intriguing spin on the visual novel. From We Are Muesli, this is billed as a mumblecore narrative vein, indicating that it’s influenced by films from that subgenre (such as the works of the Duplass brothers, Lynn Shelton and, especially in the early part of her career, Greta Gerwig). Through a few dozen interactive scenes, it follows the intertwined lives and intimate moments of seven people in Milan. Each of these dialogue-focused segments lasts around five minutes. There are timed choices and you can arrange the scenes into a timeline.

    You can pick up In Their Shoes on Steam now. The full price is $13, but there’s a 25 percent discount until March 31.

    For this week’s dog game, here is World’s Goodest Pup. It’s another pooch-based roguelike deckbuilder. This time around, you’ll be trying to succeed in the realm of competitive dog shows. After selecting a dog from among three breeds, you’ll start building a deck of accessories, tricks and poses and combine them in strategic ways to be most effective in competitions and challenges, which are procedurally generated.

    This is a cozy game first and foremost, though. You can spoil puppers in a pet resort that you’ll build and treat them with a visit to a dog spa. Cute.

    World’s Goodest Pup  — from Pandamander — is out on Steam (normally $7, with 10 percent off until March 26). You can try it out via a demo.

    The release trailer for Bonnie Bear Saves Frogtime made me chuckle, so I had to include it. The latest project from Bonte Avond (the team behind Once Upon A Jester) is a comedy adventure game.

    As Bonnie Bear, a bear in a frog onesie, you set out to defeat a local bully in a tactical frog-battling game called Frogtime. As with many real-life trading card games, you’ll buy and collect frogs to build a strong army. Most importantly, it seems to be a game about the power of community, friendship and self-worth.

    Bonnie Bear Saves Frogtime is out now on Steam and Nintendo Switch for $17.

    Upcoming

    Gunbrella studio Doinksoft is back with another game that has a fantastic name. It’s a roguelite, side-scrolling action platformer with shoot-em’-up elements. And it’s called Dark Scrolls. It’s such a good title that I’m almost mad I didn’t think of it first.

    There’ll be nine heroes to choose from, including a pup named Biscuit and a rat with a saxophone. The game features procedurally generated runs with branching paths, and there’s multiplayer support for two-player online co-op. I’m into the Master System-era art style and the utter chaos shown in the trailer.

    The Devolver Digital-published Dark Scrolls (still not over that name) is coming to Steam and Switch later this year.

    If you think about it, Scrabble is already a roguelike strategy game. Beyond Words takes that a bit further, with tiles that shift and explode, and boards that change up the rules. Much like in Balatro, you’ll be modifying, destroying and duplicating tiles as you seek powerful synergies and massive score multipliers. There are more than 300 modifiers and abilities, along with boss battles and optional time-based challenge boards.

    What makes Beyond Words particularly interesting is that it’s from Steve Ellis and Dr David Doak — who made their names at Rare and Free Radical Design with the likes of GoldenEye 007, Perfect Dark and TimeSplitters — and their small team at MindFuel Games. PQube is the publisher of Beyond Words, which will hit Steam, PlayStation 5, Xbox Series X/S and Nintendo Switch on April 9. A demo is available on Steam now.

    We’ve learned about a bunch of upcoming music rhythm games lately, and here’s another one from Guitar Hero, Rock Band and DJ Hero veterans. Echo Foundry Interactive seems to be hoping that the community-driven focus will help Sound System stand out.

    When it goes into early access on Steam (October 16, $25), Sound System will have local multiplayer support. Echo Foundry Interactive plans to add online multiplayer with co-op and competitive modes. Players will be able to create charts for any song they like too.

    We’ve had a dog game (or two) and a frog game. Now it’s time to wrap things up with a cat game. In Cat Me If You Can — great title, again — the Earth has frozen and lost its color. Only cats remain. By time-travelling and taking photos of them, you’ll gradually restore color to the world.

    It’s a hidden cat puzzle game from Cosmic Stag Games that’s coming to PC, Switch and Xbox in the summer. You’ll be able to check out a demo on Steam on April 8.

  • Pinterest CEO says teens under 16 should be banned from social media (but not Pinterest)

    Pinterest’s CEO has thrown his support behind an Australia measure banning social media for younger teens and is calling for governments around the world to implement similar bans. “Social media, as it’s configured today, is not safe for young people under 16,” Ready writes in a piece published by Time. “We need a clear standard: no social media for teens under 16, backed by real enforcement, and accountability for mobile phone operating systems and the apps that run on them.”

    Ready is one of the highest-profile tech CEOs to come out in favor of a broad ban on social media for teens. That may also seem like a bold stance for someone who runs a platform with a user base that’s more than 50 percent Gen Z, but Ready doesn’t think that ban should apply to Pinterest. Pinterest, as he notes, already bars teens under 16 from accessing messaging features and other social features. It also makes teen accounts private by default.

    A spokesperson for Pinterest confirmed the company has no plans to change its own policies regarding users under 16, and said Pinterest considers itself a “visual search platform” not social media. Pinterest, like most social media and social media-adjacent companies, doesn’t allow users under 13 to sign up.

    Social media or not, Pinterest has encountered child safety-related issues in the past. In 2023, NBC News reported that Pinterest’s recommendation algorithm was surfacing photos and videos of young girls to adults who were “seeking” such content. Some of those users had created Pinterest boards featuring images of young girls with titles like “sexy little girls,” their investigation found. The company made profiles for teens under 16 private and “not discoverable” six months later.

    According to Ready, Pinterest’s popularity with younger users is proof its policies are also good for the company’s business. “Our experience shows that prioritizing safety and well-being doesn’t push young people away; it builds trust,” he writes.

  • Elon Musk misled investors during his Twitter takeover, jury finds

    A group of former Twitter investors have prevailed at a federal civil trial over Elon Musk’s actions amid his $44 billion acquisition of the social platform in 2022. A jury in San Francisco found Friday that tweets made by Musk about fake accounts on the platform had defrauded investors in the company. The jury sided with Musk on other allegations in the case.

    It’s not yet clear how much Musk will owe in damages as a result of the case but, as the Associated Press reports, it could amount to billions of dollars. Jurors calculated that shareholders should get “between about $3 and $8 per stock per day.”

    The class action lawsuit, one of several brought against Musk in the months following his takeover of the company, cited Musk’s tweets about fake accounts on the platform. Facing a sinking Tesla share price in the days after announcing he would buy Twitter for $54.20 a share, the suit said Musk made tweets and statements that were intentionally meant to drive down Twitter’s share price in an attempt to renegotiate or exit the deal.

    The suit called out Musk’s May 13, 2022, tweet that claimed the Twitter deal was “temporarily on hold” due to the number of fake accounts and bots on the platform, as well as one a few days later that suggested fake accounts might account for more than 20 percent of users. Twitter’s stock dropped significantly following the May 13 tweet.

    During the trial, Musk said the tweets were him “speaking his mind” and maintained that Twitter executives had “lied” about the number of bots on the platform, according to KQED. Former Twitter shareholders, on the other hand, said “they sold shares at deflated prices amid Musk’s public waffling.”

    Musk faced several lawsuits during and after his $44 billion takeover of the company. That includes other shareholder lawsuits related to his delay in disclosing his stake in the company, as well as one from former executives related to unpaid severance benefits (Musk later settled those claims). He also narrowly avoided a trial over his attempts to back out of the deal.

  • OpenAI is putting ChatGPT, its browser and code generator into one desktop app

    OpenAI is developing a “super app” for desktop that unifies ChatGPT, its browser and its Codex app, according to the Wall Street Journal and CNBC. A company spokesperson told the publications that OpenAI Chief of Applications Fidji Simo will lead the application revamp with assistance from OpenAI President Greg Brockman. Simo will also help the marketing team advertise the app when it comes out. OpenAI’s leadership is apparently hoping that combining several products can help it streamline user experience and dedicate its resources to one project.

    The company has yet to make an official announcement about the new app, but Simo replied to the Journal piece’s author on X. “Companies go through phases of exploration and phases of refocus; both are critical,” Simo said. “But when new bets start to work, like we’re seeing now with Codex, it’s very important to double down on them and avoid distractions. Really glad we’re seizing this moment.”

    The Journal saw the internal note Simo sent to employees, wherein she said that the company realized it was spreading its efforts across too many apps and that it needed to simplify its efforts. “That fragmentation has been slowing us down and making it harder to hit the quality bar we want,” she reportedly wrote. In an all-hands meeting, CNBC said she also told employees that the company was “orienting aggressively” towards high-productivity use cases.

    It’s not clear yet when the unified app will be available, but OpenAI is reportedly focusing on developing agentic AI capabilities for it. The agents will be able to make decisions and use tools to do tasks on computers, such as writing software or analyzing data, with little human oversight.

  • States are suing the EPA for relinquishing its role as a greenhouse gas emissions regulator

    California, Massachusetts, Connecticut and New York are leading a group of 20 other states in suing the US Environmental Protection Agency for renouncing its ability to regulate greenhouse gas emissions, The New York Times reports. The lawsuit specifically argues that the EPA’s decision to rescind a 2009 study that determined greenhouse gases are dangerous to public health was illegal. The study, which is the source of what’s called the “Endangerment Finding,” was one of several justifications — along with things like the Clean Air Act — for the agency’s ability to regulate emissions.

    Rescinding the finding nullified the EPA’s evidence for things like emissions standards and a variety of other regulations that attempted to reduce the amount of greenhouse gases produced by the automotive, coal and oil industries. The Trump administration framed the rollback as a cost-saving measure, but it was also a major blow to the government’s ability to fight climate change. Greenhouse gases, which include things like carbon dioxide, methane and nitrous oxide, collect in the atmosphere and warm the planet, upsetting weather patterns and negatively impacting the environment. Determining the changes caused by greenhouse gases posed a risk to public health gave the EPA the authority to regulate them under its existing mandate to address air pollution. An authority it could have again, depending on the result of this litigation.

    Of course, winning a lawsuit isn’t necessary to restore the EPA’s role in fighting climate change. Congress could do that now by passing a new law. The legal route is just faster, and potentially riskier. The New York Times writes that this new lawsuit was filed in the US Court of Appeals for the District of Columbia, and could ultimately be combined with an existing lawsuit from environmental groups. Depending on how the case fairs in the lower court, it may eventually be appealed to the US Supreme Court, who could decide on an even more restrictive interpretation of the EPA’s role.

    Under President Donald Trump, the EPA has already rolled back clean water rules and attempted to stifle research. The Trump administration has separately tried to undermine the authority of independent agencies like the EPA and FTC, something the Supreme Court has yet to determine to be illegal.

  • Alphabet no longer has a controlling stake in its life sciences business Verily

    Alphabet’s life sciences business Verily is restructuring and raising money as a new corporate entity. Verily announced that with its $300 million investment round, it will change from an LLC to a corporation and rename itself Verily Health Inc. As a result, Alphabet now has a minority stake rather than a controlling one in the business.

    Similar to every other tech business, this chapter for Verily will be focused on AI. “From research to care, our customers need solutions that bring the best of clinical and scientific rigor together with AI to deliver the next generation of healthcare – one that is as precise as it is personal,” Chairman and CEO Stephen Gillett said.

    Google Life Sciences was renamed Verily in 2015, around the same time as Google also rebranded to Alphabet. It has worked on a wide range of projects over the years, such as using eye scans to predict heart disease and an opioid addiction center. In 2025, it closed its medical device division, a move that may have signaled its shift toward AI.

  • Rivian will provide 50,000 robotaxis to Uber in a deal worth $1.25 billion

    Rivian and Uber have entered into a major partnership, with the former to provide the latter with 50,000 robotaxis in a deal worth $1.25 billion in funding. This starts with Uber purchasing 10,000 Rivian R2 robotaxis, which will be deployed in San Francisco and Miami by 2028.

    If all goes well, Uber will scoop up 40,000 more robotaxis by 2030. The company plans to scale the initiative to 25 major cities by 2031. The full $1.25 billion investment is contingent on several autonomous milestones, according to a report by Yahoo Finance. However, Uber has already committed $300 million as an initial investment, though this is subject to regulatory approval.

    The announcement actually caused Rivian’s stock to surge by ten percent before settling down to around four percent. This speaks to optimism surrounding the deal, given that just about every other stock is on the downswing at the moment due to certain geopolitical concerns.

    This isn’t Uber’s only partnership for this type of thing. It’s a giant company with robotaxi hands in a number of cookie jars. The rideshare platform recently unveiled its own in-house robotaxi fleet, which is a design partnership with Lucid and Nuro.

    It also announced a partnership with NVIDIA to develop software-driven autonomous vehicles, which will begin deployment in Los Angeles and San Francisco by the first half of 2027. Uber even teamed up with Waymo to bring robotaxis to cities like Atlanta and Austin.

    As for Rivian, the company is slowly but surely becoming the “cool” American EV maker, a position once held by Tesla. It just announced pricing and availability for the long-anticipated R2 electric SUV. It arrives this spring, with a starting cost of $58,000. A cheaper model is expected to go on sale in 2027.

  • Vampire Survivors spinoff Vampire Crawlers is coming to PC and consoles on April 21

    Poncle could be about to ruin the planet’s productivity all over again now that Vampire Crawlers has a release date for PC and consoles. The dungeon-crawling roguelike deckbuilder — which is a Vampire Survivors spinoff — is coming to Steam, Xbox Series X/S, PS5 and Nintendo Switch on April 21. It’ll cost $10. Alternatively, you’ll be able to check it out via Xbox Game Pass on day one.

    Vampire Crawlers is on the way to iOS and Android as well. However, you’ll have to wait until sometime later this year to play it on mobile devices.

    Vampire Crawlers is set in the same world as Vampire Survivors and it features many of the same playable characters and enemies. The action takes place from a first-person perspective this time around. Instead of firing weapons automatically, you play cards to use your attacks or boost your stats. Each card has a mana cost, so there’s more of a strategic element to combat. Cards can be modified and weapons can be evolved.

    Poncle made Vampire Crawlers with the help of Nosebleed Interactive. It’s the first of several Vampire Survivors spinoffs that Poncle has planned. There’s also a licensed Warhammer take on the original title coming soon.

    While I didn’t get deep enough into it to experiment with some truly wild combos, I enjoyed what I played of the Vampire Crawlers demo. If you need me, I’ll be busy cancelling all of my other plans for late April.

  • A new iPhone hacking tool puts some iOS 18 users at risk

    Google and cybersecurity companies Lookout and iVerify have detailed a new hacking technique that potentially puts a significant portion of iPhone users in danger, just by visiting the wrong web page. The hack is called “DarkSword” and since it specifically targets several different versions of iOS 18, it could affect “close to a quarter of iPhones,” Wired writes.

    DarkSword is a “fileless” hack that leverages a collection of exploits to access sensitive data when an iPhone visits an infected website. Rather than install spyware that hangs around on a user’s phone after messages and other private information are stolen, fileless hacks like DarkSword take control of “the legitimate processes in an iPhone’s operating system to steal data,” according to Wired. Even more troubling, DarkSword deletes any evidence it was running on an iPhone after it finishes stealing your information.

    The hack starts as soon as an iOS device encounters an “malicious iframe embedded in a web page,” after which it works its way through your iPhone, gathering sensitive information like passwords before deleting itself. DarkSword can abscond with things like messages and iCloud content, but it’s also specifically designed to access crypto currency wallets, Lookout says, which could indicate who was using DarkSword before it became widely available.

    DarkSword has reportedly been used in Ukraine, Saudi Arabia, Malaysia, Turkey and Russia, and its origins could be tied to a different hacking toolkit called Coruna that TechCrunch reports may have been created for the US government by a company called Trenchant. Regardless of where DarkSword came from, the tool didn’t become widely available until its Russian users left DarkSword’s source code on a website for anyone to access, “complete with explanatory comments in English that describe each component and include the ‘DarkSword’ name for the tool,” Wired writes.

    Apple patched the exploits that DarkSword and Coruna used in recent updates to iOS 26, the yearly software release from 2025 that followed iOS 18. DarkSword targets iOS 18 releases between iOS 18.4 and iOS 18.6.2, and according to Apple’s latest iOS usage stats for developers, around 24 percent of iOS devices are still on some version of iOS 18.

    However, Apple simultaneously released iOS 26 and iOS 18.7 on September 15, 2025. So even if people didn’t want to upgrade to iOS 28, a secure patch has been available for six months. Despite the fact that Apple’s stats indicate that about 24 percent of iPhone users are still on iOS 18, the actual number of potentially vulnerable phones is much lower. Still, it’s a good reminder to stay on top of software updates if only for the security features if nothing else.

    Update, March 19, 2026, 10:10AM ET: This story has been updated to note that while this vulnerability targets iOS 18, Apple released iOS 18 updates over the last six months that are secure against this attack.